- Apr 18, 2012
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So far so good! This seems to have fixed the tall sprite issue with ladders, and it has resolved any incompatibility with SAN_AnalogMove. I'll continue testing, but I can't imagine anything breaking. Just have to be cognizant of level design for tall sprites, as you suggested. Thank you for taking the time to continuously improve your contributions!Latest version - (v4.06 released 2020/03/14):
- OcRam core v1.04 (requirement for all of my latest plugins)
...And prepares this plugin for OcRam demo project
- Now compatible with OcRam_Layers (v2.01)!
YES! You may now have passages even if you do parallax mapping!
- New plugin parameter "Use tall sprites" (credits to @OMGerm for reporting this issue!)
But this alone won't guarantee tall sprites to be 'glitchless' you also need to design your maps for tall characters.