OcRam - Passages plugin

Discussion in 'JS Plugin Releases (RMMV)' started by OcRam, Dec 4, 2017.

  1. Nicke

    Nicke Pure Evil

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    Yes, it works now. Thanks :)
     
    #21
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  2. elpeleq42

    elpeleq42 Veteran

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    It seems to be impossible to download via that link you posted...

    EDIT: Working now. Thanks for the quick fix!
     
    Last edited: Dec 21, 2017
    #22
  3. OcRam

    OcRam Servant of the Universe

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    Thanks for the info. Thats odd... Some of the users could download via that link (and I tested it also myself)?! Anyways it should be now fixed (tested again).
     
    #23
  4. Nicke

    Nicke Pure Evil

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    I was just going to say I found a bug but the 1.08 seems to have fixed that issue. Some tiles were "floating" around and it looked very weird. I will test further to see if it has been fixed 100% but anyway I love this plugin now. Thanks for doing it :)
     
    #24
  5. OcRam

    OcRam Servant of the Universe

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    Yea I noticed that also. And fixed it right away to v1.08 like you noticed. At least I havn't seen that bug after fix.
    Happy to hear that you like this plugin and thank you (and all others also) for encouraging words.
     
    #25
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  6. Isabella Ava

    Isabella Ava Veteran

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    Hi @OcRam
    I discovered a bug. This is how i setup my sample map
    upload_2018-1-15_11-17-56.png

    And this is the bug, it happen if you hold down your LeftMouse button for few seconds then release it
     
    #26
  7. Darmok0

    Darmok0 Veteran

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    Thank you for your hard work.
     
    #27
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  8. OcRam

    OcRam Servant of the Universe

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    Thank you for the clear post!

    Actually you don't even have to keep mouse button pressed. Clicking on region Id 18 is enough if player passes cover tile while player is on lower ground.

    I'll try to explain: Movement is blocked on region Id 18 while player is on cover tiles (and lower ground). Then path finding will start to find another way. When player leaves autotile region it finds shorter way (which was previously blocked) and the loop of paths is ready. Gladly player can interupt this anytime.

    Possible solution: If region Id 18 is needed only to block movement while on cover tiles I would use region Id 20 instead of 18. Region Id 18 should be used only to "elevate" player floor level (though by-product is blocking movement while on covers).

    NOTE: Region Id 20 will block movement also on higher ground level.

    Please let me know if this was helpful.
     
    Last edited: Jan 16, 2018
    #28
  9. OcRam

    OcRam Servant of the Universe

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    I have made commercial use of this plugin more transparent now. Details are found under spoiler "Details for commercial use".

    Edit: There has been only this clause in plugin itself: "Licenses are per project. License must be obtained BEFORE you start selling your game."
     
    Last edited: Feb 10, 2018
    #29
  10. Aloe Guvner

    Aloe Guvner Walrus

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    Just a note for anyone using these two plugins, OcRam_Passages and OrangeMapshot can't be used at the same time (whichever one is below will work and whichever one is above will not work).
    That's OK, because OrangeMapshot is just for your playtesting to create a .png file to use for Parallax mapping, and you can turn it off after you're done creating all of the screenshots.
     
    #30
  11. OcRam

    OcRam Servant of the Universe

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    Thank you for the report! I have fixed this now.
     
    #31
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  12. Aloe Guvner

    Aloe Guvner Walrus

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    That was fast! Honestly it wasn't a big deal because OrangeMapshot is more like a utility tool for the developer (probably isn't deployed with the game) but still nice job!
     
    #32
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