Yes, using YEP_UtilityCommonEvents to automatically turn on the time switch is effective not only in your demo, but also in projects where I use more plug-ins.
Know the time and weather unit you use. I learned to control them, thanks!
As for the custom weather pool, I tried again. Yes, I can directly use the MOG plug-in command. Maybe I entered it wrong last time. LOL, all my weather questions have been resolved by understanding the plug-in parameters in detail!
As for Audio_EX, I couldn't solve it, whether in your demo or in a blank project with only two plug-ins. No matter which pre-loaded plug-in is used, how to arrange the order.
Switch scenes and come back. SEs that need to be processed in parallel will play by themselves regardless of distance. BGS is normal.
Your demo (cat's cry, parallel processing) <aex:d:10+0:0

an:default>
I tried to change to the same comment as BGS (ghost sound, key press trigger) <aex:d:8:0

an:forced>
But it will not play SE.
Chau_SceneStabilize seems to conflict with your Layers plug-in. Whether in your demo or a blank project with only these two plug-ins, you will get an error when you switch scenes after adding layers
View attachment 160833
But in my own project, I also use these two plugins. But there is no error. I am very strange. . .
Battle lights, I mean, if the battle background is layer 1, and the battle sprite is 3, can the lights be placed on the second layer? It now changes the original color of the sprite.
View attachment 160835
Thank you again for reading, I understand that developing MZ plug-ins is now a priority, but your continued support for MV is already great!