OcRam - Time system plugin [v1.06 updated 2019/09/28]

OcRam

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@OcRam Sorry to ping you again, I just wanted to ask, It seems that upon loading a save, time stands still, is there anything I need to specify to make sure it resumes? Thanks for your time.
Thank you for the message,

Have you checked "Time enabled" switch value? (especially if save file is created before installing this plugin)
 

DeadlyEssence01

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The auto start timer is enabled in the parameters. Upon a new game, the time enabled switch is shown as off in the debug menu but time still passes. Then I save the game, load the game and the time switch is still off but time does not pass. Even turning it on in the debug menu doesn't cause time to pass.
 

Wizorrd

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@OcRam I am having a similar issue like the one above. So when I start my game out, the time ticks by as normal. However when I get to a certain point in my game, the time stops entirely and no matter what I do will no resume. I checked to make sure none of the events I came in contact with during the time it stopped had any plugin commands forcing it to do so, and I found nothing. I'm trying to figure it out but honestly I am not able to find an issue on this end. It would make more sense for it to just not work at all, but it works like a charm for a large portion of the game. I'm sorry if this is vague, just trying to see if maybe you have had this issue before or know of it. Thanks in advance!!

Edit: I just found that I am actually having the exact same issue as above. I started my game, time ran fine, yet the "time enabled" switch is off. If I save as it's working fine, then load that game back up, the switch is still off, yet the time just stands still and will not proceed forward.
 
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OcRam

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The auto start timer is enabled in the parameters. Upon a new game, the time enabled switch is shown as off in the debug menu but time still passes. Then I save the game, load the game and the time switch is still off but time does not pass. Even turning it on in the debug menu doesn't cause time to pass.
@OcRam I am having a similar issue like the one above. So when I start my game out, the time ticks by as normal. However when I get to a certain point in my game, the time stops entirely and no matter what I do will no resume. I checked to make sure none of the events I came in contact with during the time it stopped had any plugin commands forcing it to do so, and I found nothing. I'm trying to figure it out but honestly I am not able to find an issue on this end. It would make more sense for it to just not work at all, but it works like a charm for a large portion of the game. I'm sorry if this is vague, just trying to see if maybe you have had this issue before or know of it. Thanks in advance!!

Edit: I just found that I am actually having the exact same issue as above. I started my game, time ran fine, yet the "time enabled" switch is off. If I save as it's working fine, then load that game back up, the switch is still off, yet the time just stands still and will not proceed forward.
Thank you for the messages,

I'll check this when I get back to my PC in few days.
 

OcRam

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@DeadlyEssence01 and @Wizorrd

First of all sorry for my late reply I was overworked and after that holidays came to save me :)

I have now updated (not yet uploaded here) Time_System to use OcRam_Core and I didn't have any problems after load and switch is also working as intended.

I was wondering if you have updated Time_System to version 1.06? If plugin has been updated it might need re-installation / re-configuring.
 

DeadlyEssence01

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No biggie! I hope your holidays were enjoyable.

I have version 1.06, I'm pretty sure it is the only version I have had. When I created a new project to test this (just now), it seemed that the time switch turns itself off upon loading the save file saving the game, but turning it back on through the debug menu continued time as normal for the new project.

@OcRam
Edit 2: It appears that Yanfly's main menu manager plugin that allows for a debug menu in the main menu does not work properly, or something. F9 debug shows the time switch on, but debug through main menus shows it is off. So, I think the reason I thought time was off was because of this. Also the yanfly debug menu, doesn't actually seem to change switches, turning time off in that debug menu, did not turn it off, consequently, turning time on in that menu wouldn't turn it on either. So that problem was not a time plugin problem.

However, It appears that upon saving the game the time switch turns off - not upon loading the game.
I'm sure this is true too, for the new project I created, since I didn't check the switch after saving, but only after loading.
 
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Wizorrd

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@OcRam So it looks like @DeadlyEssence01 is correct. Upon starting the game, the time runs fine. However, the moment I save, time stops moving. Let it be noted that I also have yanfly's autosave plugin, and the time does NOT stop when the game autosaves, so it seems to be when I manually save via the games menu save option. The yanfly debug option isn't working, and shows the time enabled switch off, but pressing F9 shows that it is on. So as @DeadlyEssence01 stated, that portion of the issue is not on you. I wish I had found that earlier.
 

OcRam

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@DeadlyEssence01 and @Wizorrd save window indeed will disable timer and it appears in v1.06 closing the save window won't re-enable the timer. However in my development version v1.07 problem has kind of auto-fixed itself?

I will investigate this further and test the plugin before releasing it.

EDIT: And please note that "Time enabled" switch SHOULD always be "Off" while you are in menu!
Use console (F8 or F12) to check switch status and write: $gameSwitches.value([your_time_enabled_switch_id])
 
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dragon1up

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Named all the switches and all but when I go into the game, nothing changes at all. None of the tint changes or anything? Am I missing a core plugin, turned off MOG hunter Time-hud and time plugin prior to also. + any plugin recommendations to display the time of course that can be customized either by code or images.
 

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OcRam

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Named all the switches and all but when I go into the game, nothing changes at all. None of the tint changes or anything? Am I missing a core plugin, turned off MOG hunter Time-hud and time plugin prior to also. + any plugin recommendations to display the time of course that can be customized either by code or images.
Thank you for the message,

Core is always included in my plugins and displaying time is good idea! I'll try to do it in next version.

Enable "Debug mode" in plugin parameters and press F8/F12 to see if time is going forward. If it's not check that time is enabled. After time is enabled check it again.
 

dragon1up

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Thank you for the message,

Core is always included in my plugins and displaying time is good idea! I'll try to do it in next version.

Enable "Debug mode" in plugin parameters and press F8/F12 to see if time is going forward. If it's not check that time is enabled. After time is enabled check it again.
Yeah no worries I'll get the core and go from there and another idea is maybe have a few images that show off the time and stuff. And then having the ability to customize said images just a thought :) whatever is easy for you honestly.
 

OcRam

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Hello!

I'm posting this just to let you know what I'm working on ATM.

Time System v2.00 planned features:
  • OcRam core integration
  • Known bugs to be fixed
  • Map clock (analog, digital or plain text)
    • Plugin command / JS call to hide it
    • Plugin parameters to modify appearances
  • Menu clock
    • Plugin parameter to show or hide it
  • Weekdays
    • New variable for current weekday
  • Captions also for months and seasons
  • Images to symbolize different day phases
Clock background(s) and day phase images will be licensed as: "Public domain" which means you can use these resources as you like without restrictions or obligations.

Please feel free to comment / throw some other ideas :)

time_menu.png

You may adjust map clocks' position, background image, font size, font face, clock type (plain text, analog or digital). What other info to show (date, weekday, month name and season).

Also plugin command / JS call to hide and show clock when ever needed. JS calls to get current weekday/month name or season as text.

Autumn night
autumn_night.png

Summer sunset
summer_sunset.png

Winter day
winter_day.png

EDIT: Oh and credits to dragon1up for clock idea and PandaMaru for awesome tilesets!
 
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Wizorrd

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@OcRam This is awesome! The night and day system getting fixed is the last thing I need to get up and running. Do you have an estimate for when the new update might be out? No rush, just wondering haha.
 

OcRam

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@OcRam This is awesome! The night and day system getting fixed is the last thing I need to get up and running. Do you have an estimate for when the new update might be out? No rush, just wondering haha.
Thank you for the message,

I'll try to get it out ASAP - so maybe 2 weeks depending on how much spare time I can arrange.
 

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