Servant of the Universe
- Aug 2, 2016
- Reaction score
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- Primarily Uses
Thank you for the message,There are no words to express how I feel about this. I'm going to have a very unhappy spouse for the next few days while I add my weather system to my game.
Now I just need to figure out weather pools and attaching them to region IDs.
To make own weather automation based on region Id's is possible to do ofc, but it requires little scripting/eventing. Tip: You may randomize weather from desired pool via "weather-random 1" -plugin command (where 1 = poold id). Please keep in mind that this will check 'clear weather' possibility and probability for randomized weather from this pool also.
By default: I have not implemented automatic weather pool triggering into region Ids. And without other plugins and/or scripts only way to trigger automatic "plug'n'play" weather system is tileset or map note field.
Thank you for the message,@OcRam
Hey man, I've had your old weather plugin installed in all my projects for a long time now and this just takes it to another level.
This plugin looks so good I can't see any reason not to use it - in every game! Just... wow!
And the indoors tag, such a neat detail. You didn't have to add it, but you did and it makes development much more comfortable. And you even adjusted it logically to what you'd want for a thunderstorm (of course you'll hear some of the thunder when inside). I'm flabbergasted!
You can also mute lightnings and weather BGS totally with <no_lightnings> tag (in tileset OR map note field - and map meta will override tileset meta)! For example you are so deep in dungeon that it is impossible to hear any weather sounds...