- Joined
- Aug 2, 2016
- Messages
- 946
- Reaction score
- 1,101
- First Language
- Finnish
- Primarily Uses
- RMMZ
Introduction
Unlike my other plugins this plugin won't need OcRam_Core in order to work.
This plugin provides autotiling (and B-E tiling) in-game for your RPG Maker projects! Enable autosave/load for edited map data with 1 plugin parameter!
OR then just do it with custom logics and disable autosave/load. Save map data with $gameMap.saveData() and load it with $gameMap.loadData()
Edit tiles with $gameMap.setAutoTile(x, y, z, tile_idx, d4)
x = X coordinate to paint
y = Y coordinate to paint
z = Layer to paint (starts with 0)
tile_idx = Tile index from left-to-right (starts with 0)
And draw B-E tiles (or choose ANY shape from autotiles!)
$gameMap.setNormalTile(x, y, z, tile_id)
x = X coordinate to paint
y = Y coordinate to paint
tile_id = See spoiler
I've tested this also in MV and seems to work same way as in MZ.
Terms of Use: Free to use with credits to 'OcRam'
This plugin has no overwrites at all, so it should be placed bottom of your plugin list.
Happy RPG Making!
Unlike my other plugins this plugin won't need OcRam_Core in order to work.
This plugin provides autotiling (and B-E tiling) in-game for your RPG Maker projects! Enable autosave/load for edited map data with 1 plugin parameter!
OR then just do it with custom logics and disable autosave/load. Save map data with $gameMap.saveData() and load it with $gameMap.loadData()
Edit tiles with $gameMap.setAutoTile(x, y, z, tile_idx, d4)
x = X coordinate to paint
y = Y coordinate to paint
z = Layer to paint (starts with 0)
tile_idx = Tile index from left-to-right (starts with 0)
And draw B-E tiles (or choose ANY shape from autotiles!)
$gameMap.setNormalTile(x, y, z, tile_id)
x = X coordinate to paint
y = Y coordinate to paint
tile_id = See spoiler
B = 0 to 255
C = 256 to 511
D = 512 to 767
E = 768 to 1023
A1 (Animations) = 2048 to 2815
A2 (Ground) = 2816 to 4351
A3 (Buildings) = 4352 to 5887
A4 (Walls) = 5887 to 8191
A5 = 1536 to 1663
C = 256 to 511
D = 512 to 767
E = 768 to 1023
A1 (Animations) = 2048 to 2815
A2 (Ground) = 2816 to 4351
A3 (Buildings) = 4352 to 5887
A4 (Walls) = 5887 to 8191
A5 = 1536 to 1663
I've tested this also in MV and seems to work same way as in MZ.
Terms of Use: Free to use with credits to 'OcRam'
This plugin has no overwrites at all, so it should be placed bottom of your plugin list.
Happy RPG Making!
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