This month I am going to take a different approach than what I've been doing the last few months.
Namely instead of constantly adding to my list each month, I am carrying over just the items I didn't complete from last month's list. As I keep passing up rebalancing my enemies, & building my enchantment system, in favor of whatever else I added to the list, to replace what I had completed.
So I am not adding new items until I take the time to get my enchantment system & enemies where they need to be so that I can start deploying them to my field maps as I had prior to the rebuild. After which I can go back to working on the terrain features & transfer points of the field maps, to start knitting my world together.
Goals for October:
Item 1) Build the enchantment system for Weapon & Armor customization.
a) Add enchantment components to random loot generation system, by populating the components that will provide runes & glyphs.
b) Update shop inventory system, by setting up the inventory for my enchanters, & adding a limited selection of runes & glyphs to "general merchants".
c) Create icons for Runes & Glyphs, add to updated iconset, integrate into database.
Item 2) Rebalance Enemy parameter curves in accordance with new player character rebalances.
Item 3) Begin creation of skill integrated & Troop based AI common events, for enhanced tactical operations by enemy warbands.
Item 4) Test of concept, battleback construction via map image from corresponding tileset.
Item 5) Test of concept, alternate battler composition, SVA sprites & modified visual encounter sprites.
Item 6) Further develop IP lore pages, on various topics.