@Marquise*
I like the - I'm not sure what to call it - the "diagram" you show at the end of your post. A lot of info there conveyed in a clear, aesthetically pleasing, way. Well done.
@Hollow
I like the layout of the new menu. I always prefer horizontal to vertical actors.
@theGreatEater
Those body maps are fascinating.
@Chiara
Just for you, the G.O. screens. The image and colouring also tie in, but it's a bit complicated to explain wihout going through a lot about the game, so I'll just say why the tag line.
The three main protagonists in the first game were army conscripts. The professional soldiers despised them.
Tale of a common man - obviously not about the nobility, or knights, then.
And it's obvious what the connection of the line is for A Timely Intervention
Better, I think, than some generic "Evil will always win" sort of phrase.
Great that you got all your notes organised so that you can find what you're looking for. It's not just the benefits of revising some aspects. It's also that by doing that you have got the whole arc of things fresh in your mind so that you can see connections, missing links etc. And if tempovores doesn't exist, well it ought to.
@Schlangan
There is something odd about the back view of the horns(?) but I can't quite put my finger on what it might be. I think it might be the fault of the blue lines running the whole width of the head. Or it might be the blue blob thing between the horns. In the front view I'm sure that I can see the full outline of the horns in the centre, which gives the impression that they are in front of the blue blob. Side view contradicts that and seems to show the blue blob coming further down the nose than is implied in the front view. then in the back view, the horns are definitely behind the blue blob and I think the blue lines are too high up.
@BlackRoseMii
Even a few face sets is useful work.
@Milennin
'tis the season for facesets, it seems. It looks good to me, but as you can tell with my stumbling attempt with Schlangan, I am not an artist, so I'd wait for a more informed opinion than mine, if I were you.
My update
More eventing, dialogue work and sorting out of my boss. Started a rough playthrough of the dungeon and came across a difficulty with how the substitute script I'm using for my geomancy system is handling one aspect. It's not actually a bug, but it's not how I want things to be, and it took me quite a while to work out that it wasn't a bug. I've put in a request on the 'script call equivalent' thread, but it looks like all the scripters are too busyarguing about discussing the niceties of Javascript to respond. Oh well.
I like the - I'm not sure what to call it - the "diagram" you show at the end of your post. A lot of info there conveyed in a clear, aesthetically pleasing, way. Well done.
@Hollow
I like the layout of the new menu. I always prefer horizontal to vertical actors.
@theGreatEater
Those body maps are fascinating.
@Chiara
Just for you, the G.O. screens. The image and colouring also tie in, but it's a bit complicated to explain wihout going through a lot about the game, so I'll just say why the tag line.
The three main protagonists in the first game were army conscripts. The professional soldiers despised them.
Great that you got all your notes organised so that you can find what you're looking for. It's not just the benefits of revising some aspects. It's also that by doing that you have got the whole arc of things fresh in your mind so that you can see connections, missing links etc. And if tempovores doesn't exist, well it ought to.
@Schlangan
There is something odd about the back view of the horns(?) but I can't quite put my finger on what it might be. I think it might be the fault of the blue lines running the whole width of the head. Or it might be the blue blob thing between the horns. In the front view I'm sure that I can see the full outline of the horns in the centre, which gives the impression that they are in front of the blue blob. Side view contradicts that and seems to show the blue blob coming further down the nose than is implied in the front view. then in the back view, the horns are definitely behind the blue blob and I think the blue lines are too high up.
@BlackRoseMii
Even a few face sets is useful work.
@Milennin
'tis the season for facesets, it seems. It looks good to me, but as you can tell with my stumbling attempt with Schlangan, I am not an artist, so I'd wait for a more informed opinion than mine, if I were you.
My update
More eventing, dialogue work and sorting out of my boss. Started a rough playthrough of the dungeon and came across a difficulty with how the substitute script I'm using for my geomancy system is handling one aspect. It's not actually a bug, but it's not how I want things to be, and it took me quite a while to work out that it wasn't a bug. I've put in a request on the 'script call equivalent' thread, but it looks like all the scripters are too busy





