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TheGreatEater: I'm somehow happy you remember it, but actually, I'm on a different project right now
(with the island one put on hold until I have the experience/ability needed to complete it). And thanks for those links, I'll make sure to watch them later today. : D
Realism may not be exactly the best thing to start out with, but beating high-level enemies at low levels yields more experience, doesn't it? : D Best of luck tackling all those texturing bosses!
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Schlangan: Actually, the character is boss first, and party member only later. : D
The scene of her becoming a party member is in the next part of the story, so I have to hold back now, but it'll be fun writing the dialogue.
Seconding Hollow's suggestion with higher contrast. Didn't notice it in the base, but now. Also, when thinking things further: If everything is low in contrast, it may become harder to discern separate elements.
It's probably one of the reason why in XP's RTP, at least the characters pop out via colours and contrast compared to the tiles <-- ignore this, this is just me musing about and noticing things.
Otherwise, I think it's looking nice. : D
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ksjp17: That's a good amount of progress. I like the project-specific Game Over screen part. I do think Game Over screens break the immersion a bit
(for me at least), but having them fit the overall game may reduce that effect. And congrats for the animation! I find creating decent-looking animations extremely hard so have an extra Yay for this!
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Marquise*:
About selling a house: My stepgrandfather is. Planning to sell the house (the one where we're currently staying at).
That's a nice-looking character sheet. One question, though, is it supposed to be a "x3" for Combat Value or is the missing x intended? What does Shock Value do?
Curiosity: Marquise*'s character sheet edition!
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Hollow:
Yeah, my mother beat me to it: She stealthily got that information from a card lying openly on the dinner table. xD
The menu is looking great! All the important things about the characters visible at one glance. And I can see the Testing Island behind the menu!
Makes me curious, does everyone do the Testing Island on the first map of a new project?
I'm really looking forward to seeing more of your project.
In a non-pressuring but rather puppy-like kind of way.
And aren't Eric and his team just too nice, always helping out. : D
Progress, 15th:
- tried to make a neater digital version of all my story planning so I don't have to dig through pages of hand-written notes to find everything I need. I kind of succeeded, I think, and was able to make revisions as I went. Kind of a second draft for the story outline for Part A, neatly divided into 16 scenes (4 of those flashbacks) which should be easier to work with (and more motivating), especially since each requires a different amount of work (for some reason, I lose interest and/or motivation really quickly when things stay the same
")
Slow day, so nothing else got done.
At least, I now know that this week there's no dedicated Paperwork Day and the next one is next Friday so unless some tempovores
(if that isn't a word it's one now) suddenly descend on me I hope to get more stuff done in the next days.
Motivation, I need you for drawing. Don't go back to sleep!