Oh, demo. I don't even know how long is good for a demo. Though I don't really have anything playable in my game at the moment because my switches have been a mess. I do have a lot set up, but due to event/script testing, I've moved my events all over the place. And I hardly have any portraits to show for it. Ugh.
Anyway, update:
1. battle system - Gotten a little further. Can now move my units and players around. Can delete units now. I'm trying to figure out a good condition for the units to attack in. I was thinking to have them only be able to attack the same element and have a means to make it randomly decide which side wins.
2. portraits - I may re-ink them using a felt tip pen instead of a brush tip. I have to experiment, but the brush tip didn't turn out the way I wanted (which was to have a cool, sketchy looking feel) and now it looks too cartoony and lighthearted for my game, which is pretty heavy. I'll use the same file probably, just scan in a new ink and delete the old one. Make any changes I need to.
3. general story - coming along, coming up with some ideas for animated cut scenes, all while practicing my different voices to myself (I need to have a British accent with old-fashioned, medieval era speech, and I need to be able to pronounce the Japanese names correctly.
4. other mechanics - going okay. I'm not touching my general menu, but, I'll probably need to make a unit stats menu too. I have no idea how to do that, but I will make an attempt.
5. music - I have done
- a home town theme
- a title theme
- a castle theme
- a village theme
Now I need a battle theme, and character themes. Fun.
6. sprites - ah. Not good. They all look like trash. Perhaps I'm just trying too hard to make proper proportions.
7. graphics/UI - Um... well, I kind of sort of haven't started my title screen yet. But, I have really started to crack down on my maps. I wouldn't say they look good by any means, but good by my standards, which are low. I need to redo those diary entries though. They look cheap. I'm not doing a HUD, as none of my battle systems are ABS. But one of my battle systems (yes, I have multiple) has pretty decent UI in my opinion. Considering I did it all with Photoshop and events. Debating whether or not to do an idle video for the title, or even just have it before the title.
I have so much to do and I've been working on this for a year!