- Joined
- Mar 1, 2012
- Messages
- 15,677
- Reaction score
- 16,445
- First Language
- Filipino
- Primarily Uses
- RMMZ
Olivia, Yanfly and I had been working on an Octopath Traveler Battle System Collection for quite a while now. It includes all features you can see in Octopath Traveler such as:
- Weakness Display
- Boost Mechanic
- Break Shield System
- Weapon Swap
- Side Status UI
- Victory Sequence
- Turn Order
This plugin only works on RPG Maker MV 1.6.1+
For the best compatibility, place this plugin close to the BOTTOM of your plugin list. This is to ensure the features of this plugin will be used and that other plugins do not override this one.
Frequently Asked Questions:
1.) Isn't this just CTB?
Isekai Dizzy summarized this better:
If it is anything like Octopath, which knowing Olivia's track record, it will be exactly like Octopath or possibly even better, then on a surface level, it will look and feel like STB. But as it is not STB and called OTB for a reason, then all the changes will be under the hood.
CTB: AGI is everything. If an actor has enough AGI, the actor will skip ahead of the turns of other battle members despite having had its turn. An actor can have multiple actions before a slower battle member can even have one. There is no such thing as battle turns in CTB. Manipulating the turn order is done completely through AGI. AGI becomes the most OP stat in CTB.
STB: AGI is not everything but still a big deal. In STB, each battle member only has one action per battle turn to keep everything fair. The AGI of the battle members determines their orders for that battle turn. If the AGI of any battle member changes, the turn order is reordered to go from fastest so slowest. Once all battle members have had one action, they move onto the next turn. Manipulating the turn order is also done through AGI.
OTB: AGI is not everything nor that big of a deal but it far from being the worst stat. AGI determines the initial turn order of the current battle turn and the next battle turn. Changing the AGI of any of the battle members midway through the battle will not affect the orders of either the current or next turn but instead, only the turn after the next turn and so on. Manipulating the turn order has to be done completely through skill effects.
2.) There's a virus!
It's a false positive. It's perfectly safe.
To Submit a Bug Report
To make a bug report, simply report it in this thread.
Chances are, I will find out about the bug in this thread than by making one in the JS Support forum.
To make a bug report, simply report it in this thread.
Chances are, I will find out about the bug in this thread than by making one in the JS Support forum.
Disclaimer:
We're super busy and we won't have time to do compatibility fixes or checks AT ALL. Please test it out yourself and ask the respective scripter for any issues that may happen.
>>>NOTE!<<<
HOWEVER, before you make a bug report! Download all the latest version of the plugins (and installing them properly). If you don't have the patience to do that, I won't share my patience to fix the bug. If you still get the bug after updating all the plugins and installing them properly, continue on and using this template:
Here is the template to submit a bug report:
Plugin Name: (What is the name of the plugin?)
Error Message: If you received an error message:
- Emulate the bug in an empty new project.
- Press F8 when you receive it to open up the debug console.
- On the console tab, copy/paste the error log and paste it here.
- If you post a screenshot, host it on imgur.com or another website because the images posted here are tiny and I can't read it.
Other: Post screenshots of the bug, screenshots of your plugin list, videos also help, etc. Anything that will make it more clear for me will help me out.
Thank you for your cooperation!
Last edited: