Many big changes done to the sample project today!
First, let's talk about the bug fixes.
Bug Fixes
- Boost Point System: Fixed <BP Regen: +x> notetag is fixed!
- Boost Point System: Bug fixed for plugin parameters: Boost Point Death Regen and Boost Point BP Addition now working
- Boost Point System: Bug fixed for \bpEffect[x] displaying wrong value
- Weapon Swap: Error message occurs if you do not have your weapon types set up properly if you do a battle test.
- OTB: Error message occurs if you try to run a Force Action during turn 0. Process your Force Actions during turn 1.
- Sample Project: Amputation and Rehabilitation skills now target properly. Level 35 random encounter now plays properly.
- Sample Project: Cleric's Holy Auspices didn't apply the state.
- Sample Project: Merchant's Hired Help, Dancer, was bugged with the wrong element.
It seems there's a miscommunication on the purpose of the fail safes. The fail safes aren't meant to be used as a reason to not properly set up the game. Instead, they are supposed to alert devs of the things they should not be doing. Instead of promoting this, there will now be an error message and halt the game until it is fixed properly.
New Compatibilities!
There are also new compatibility updates with Yanfly's plugins. Yanfly's
Buffs & States Core <Custom Action End Effect> notetag now works properly with OTB. Yanfly's
Actor Party Switch also now works with OTB!
Some new notetags are added to OTB!
<OTB User Add Current Turn Actions: x>
<OTB User Add Next Turn Actions: x>
Add x actions to the current turn or the next turn for the user. This will only be added once no matter how many times the battler hits the target.
<OTB Target Add Current Turn Actions: x>
<OTB Target Add Next Turn Actions: x>
Add x actions to the current turn or the next turn for the target. If the target is targeted multiple times, the target will gain actions multiple times so please be cautious when using this.
Sample Project Update:
And finally, we have a new job, custom made for the sample project that isn't from Octopath Traveler: the Time Blade! The Time Blade is a class that manipulates the turn order and produces other various cool effects!
Using the Time Blade, you can control the flow of battle by delaying actors, adding actions to allies, inflicting damage based on their current HP or their position in the turn order! And if that isn't enough, the Time Blade's ultimate allows the user to gain additional turns during the current turn!
If you want to add the Time Blade to your party, you can find her in the bar in the sample project!
It's a very big update! Take your time exploring the new features!