Odd transfer bug - the player "floats" after the transfer?

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xcom

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First and foremost, happy new years to everyone!

I've come across a strange bug that I can't figure out.  After a rather long event ends, the screen fades and I have the player transfer back to his room.  After the transfer and the screen fades back in.  When you move the player, he just walks/floats over everything!  Even the wall and the ceiling!  I checked the tile sets, nothing changed there.  Everything marked with an X that should be marked.  When I move to the transfer point, the player still transfer to the adjoining room.  The crazy thing, the player will also walk over/float everything in the adjoining room and every other room to!

I've spent an hour on this trying ti figure out what happened.  This isn't the first event transfer I did. I did this one just like every other one before, and they all work just fine.  I just can't figure out what's causing the player to be able to float over everything after that transfer. 

Thanks!
 

Andar

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1) check tileset B, first tile for star passability on the tileset used in that map - if the tile B1 is O or X then the entire map passability will be broken to O or X...


2) check if you forgot to disable "through" for the player (move route commands, just disable it with an additional command - that additional through off solves the problem, then go looking where you forgot to turn it back off.
 

xcom

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2) check if you forgot to disable "through" for the player (move route commands, just disable it with an additional command - that additional through off solves the problem, then go looking where you forgot to turn it back off.
DING DING DING!

We have a winner!

I went back through the event and found that I did forgot to turn a THROUGH tag to OFF.  Well actually I turn it ON twice.  The second one was suppose to be a OFF.   >_>    I was pretty sure it couldn't be a tile issue, because that same room worked fine earlier.  That it was effecting all the maps.

Problem fixed, nothing to see here but my carelessness......  :guffaw:

Thanks again!
 
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Andar

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