RMMV Odicia - Pre-Alpha Demo

woop

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SYNOPSIS

Odicia follows the journey of a fire mage named Eyala Troy, as she and her comrades set out on a dangerous quest to bring an end to the Kingdom of Valhara’s corrupt crusade to cleanse the world of mysterious mystical beings known as Scions.

Created by illustrators Oliver Hamlin (woop) and Cameron Lee (eelmac), Odicia at its heart is a love letter to the classic JRPGs, shonen manga, and various other cartoons and video games that have inspired their imaginations since childhood. Through retro-inspired visuals, music, and gameplay, Odicia immerses players in a nostalgic experience that evokes the feeling of playing an RPG classic on the consoles of old.

FEATURES
Original Visual Assets
  • No default or premade RTP! Custom made, retro-inspired sprites, tilesets and animations.
Engaging Exploration
  • Travel through a variety of dungeons that encourage player exploration. Utilize each character’s unique Field Abilities to solve puzzles and discover secrets!
On-screen Enemy Encounters
  • No random encounters while exploring dungeons! Engage enemies through direct contact. Ambush enemy units by approaching from behind.
Turn-based Combat System
  • Use a character’s Rage and Will to unleash skills, magic, and fury upon the enemy! You decide which abilities each character takes into battle.
Fun and Diverse Characters
  • Recruit nine permanent playable party members, each with their own unique set of skills and magic.
Original Music
  • Soundtrack and sound effects composed by Lil Kevo 303.

SCREENSHOTS

























DEMO


LINKS
Instagram - @odiciagame https://www.instagram.com/odiciagame/
Twitter - @odicia https://twitter.com/odicia
Tumblr - odiciagame.tumblr.com https://odiciagame.tumblr.com

Webcomic Instagram - @odiciacomic https://www.instagram.com/odiciacomic/
Musician’s Website - Lil Kevo 303 http://lilkevo303.wtf/

 
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Starmage

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Wow! I soo love the graphics! You have an interesting project and I would love to try this out! ❤✨
 

Rose Guardian

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I am impressed with this game so far. However the battle with Captian Milius I think it was is too hard. As soon as I get his HP down low he gets me. I suggest letting the other two members stay in the party when you fight him if possible. Other than that I really like this game. The graphics are really nice. I like the originality.
 

woop

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The graphic is awesome
Thank you!

Will give it a try :) report if needed for feedbacks and/or bugs
Thank you, we would really appreciate that!

Wow! I soo love the graphics! You have an interesting project and I would love to try this out! ❤✨
Thank you, I'm eager to see what you all think!

I am impressed with this game so far. However the battle with Captian Milius I think it was is too hard. As soon as I get his HP down low he gets me. I suggest letting the other two members stay in the party when you fight him if possible. Other than that I really like this game. The graphics are really nice. I like the originality.
Thanks for playing and thanks for the feedback! We'll take another look at the Captain Mullins boss fight, we felt he was too easy in earlier builds of the game, so we did try to make him a bit tougher.
 

Starmage

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Hello! I just played until the first map/forest... And I'll be back for more after I'm done finishing some household stuff. xD :D

So far... What a great intro sequence you have with this game! <3 :D I am in love with the clean eventing and the sound-effects used along with 'em! Seriously, it's giving me both FF6 and Undertale vibes in terms of graphics and sound design, and it's amazing. ^_^ The dream sequence was very mysterious and the way you evented things has really captured and hooked me immediately. I also love the way the credits part rolled! That was a sweet touch! :D ^_^

Can't wait to play more later tonight! <3
 

Starmage

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Alright, so I finished the demo! And wow! :o This is the sort of Retro RPG I love! <3 Everything you did; from the battles, sprites, maps, music, animations, enemy sprites and etc. I just loved 'em all! The action sequences were pretty epic! And the battles were very fluid and well-balanced. Gameplay is just very fun, and nothing felt out of place. I love the idea of having WILL and RAGE as your charges for certain skill use. RAGE when full, allows you to use a special skill and I'm all for it. xD I was only able to get Eyala with full RAGE, and her laser beam attack was epic. :D Not to mention, their "cast" anims rocks! :D I also notice that sweet little detail on enemy battlers when their low on health, where they look weary and stuff haha! What a cool and cute touch! <3 I also love the twist with mimic treasures, where instead of getting a full-on monster treasure, you get bandits hiding inside trying to steal your gold away. xD :D I also noticed that you can break vases, so that was pretty cool. (Just a question though, are vases meant to return on the map after a few seconds waiting on the menu?) I'm a big fan of the map interactions you made like the "Field Action" feature, where Eyala can use her fire spells to lit torches and stuff. Reminds me so much of Wild Arms 2 on my PS1 days. xD The map designs are also very nice as you get bushes that slow you down, trees where you can discover secret areas, and many more.

Lore-wise, I loved the idea of Fire Mages needing external source to use fire, except for Eyala of course, as she seems to come from a special tribe who can do fire without needing an external source of fire. I also thought it was cool you put tutorial stuff on libraries/books around the maps.

I also believe that there were other ways to get past the soldier guarding the temple, but I didn't have eye-drops, so I said "screw it! We're the resistance!" lol! But I think that's a really cool feature to have... Giving a choice if you wanna fight or bribe soldiers.

I don't wanna spoil too much, but it felt satisfying destroying that guy after what he did to the poor Scion. >.<

All in all:

- Great graphics... Retro pixel used in such a cool modernized way. Feels like FF6 all over again. The face-sets also had that GBA Fire Emblem feel to them, which was nice.
- Skill and Item animations were superb! (I also found the Lure/Taunt anims quite cool and funny.)
- Gameplay was fun and balanced and really gets you to use some strats when it comes to bosses.
- The story is really interesting, and the characters are enjoyable and hookable enough to make you curious of what's to come.
- The music was really fun and engaging! Tbh, some retro-styled music hurts my head in a weird low-frequency way, but the music you used was very fun and exciting! I especially loved the victory theme.
- Presentation and eventing were once again superb! The move routes, on-map animations and etc. (I love the way that Scion creature summoned a torrent of water.)

I normally give suggestions on where you can improve upon, but so far in this alpha demo, I have nothing. And I feel like everything fits well together as they are. xD :D Wishing you the best on this game's completion! <3
 
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ShadowDragon

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the game is nice, just a minor error on game over "odica87.ogg" not found.
(I die on purpose because of low health) just to see the game over screen,
but nothing special on it "yet".

I try to beat the demo to give full report. Keep up the nice work though.
 

woop

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Detailed review
Thank you for playing and we're so delighted that you enjoyed our demo!

the game is nice, just a minor error on game over "odica87.ogg" not found.
(I die on purpose because of low health) just to see the game over screen,
but nothing special on it "yet".

I try to beat the demo to give full report. Keep up the nice work though.
Thank you for letting us know! I uploaded a fixed version to the itch website.
 

leusyth

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This looks incredible! Definitely going to try it out.
 

ShadowDragon

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I compleeted the Demo, nice story, but so far 1 minor issue, which is the tree.
if you go and see the sign: the path is overgrowed, but still walkable (close to this)
you see the top part of the actors head nad isn't hidden.

I dont see any use of coins yet, but the battles are pretty nice done.
(I dont do grammar part or pay attention to this), but I'm pretty good in getting bugs
and or glitches (even hard breaking the game), which I didn't do, just a normal run.

game play is nice, although, I saw something familair that is in Golden Sun, that you can
glide from the cliff (the shape at least). further more, I hope the challenge behind this
will be better in the next chapter, to think more, for puzzle solving parts.

I'm curious where this story goes though. if you need full bug test run, speedrun,
etc, I will break your game where possible and report back :)

(I hope you can handle critism in its kind :)
I'm not good in mapping or story, but I can give feedback to make some things better,
this way, I hope I can create my own nice maps (even though, problems persists) :p

job well done on this Demo, Looking forward to chapter 2+.
 

woop

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I compleeted the Demo, nice story, but so far 1 minor issue, which is the tree.
if you go and see the sign: the path is overgrowed, but still walkable (close to this)
you see the top part of the actors head nad isn't hidden.

I dont see any use of coins yet, but the battles are pretty nice done.
(I dont do grammar part or pay attention to this), but I'm pretty good in getting bugs
and or glitches (even hard breaking the game), which I didn't do, just a normal run.

game play is nice, although, I saw something familair that is in Golden Sun, that you can
glide from the cliff (the shape at least). further more, I hope the challenge behind this
will be better in the next chapter, to think more, for puzzle solving parts.

I'm curious where this story goes though. if you need full bug test run, speedrun,
etc, I will break your game where possible and report back :)

(I hope you can handle critism in its kind :)
I'm not good in mapping or story, but I can give feedback to make some things better,
this way, I hope I can create my own nice maps (even though, problems persists) :p

job well done on this Demo, Looking forward to chapter 2+.
Thank you for playing!

For the overgrown path, we actually liked how the heads were just peaking above, and we thought it helped let the player know where they are in the maze.

Yes! Golden Sun was an inspiration for some parts of Odicia, and we'll be adding more puzzle solving parts as you progress.

We really appreciate your feedback! We like to hear what everyone's opinions are!
 

Lornsteyn

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Just finished the demo, great game.
Im curious how the story will go on.

Also the pixelart is amazing.
Seeing such awesome stuff keeps me motivated practicing pixelart myself.

Only negative point, I think the colors are a bit too bright, probaby just the grass, my eyes hurt after a while.
 

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