- Joined
- Jan 5, 2020
- Messages
- 163
- Reaction score
- 164
- First Language
- French
- Primarily Uses
- RMMZ
Hi @Burtoz
Thanks for reporting the problem... and solving it at the same time.
After analysis, it seems that the GALV_MessageStylesMZ plugin is looking for the \pop code in the "Game_Interpreter.prototype.command101" function. However, at this point in the MZ engine execution, it's possible that my plugin has not yet decoded the contents of the text message box, so only ${M001.EV001.PG01.TX03} is parsed.
So, removing the \pop code from the JSON file and placing it directly before/after ${M001.EV001.PG01.TX03} is a good solution, the other one being maybe to place my plugin before the GALV one (to be tested if it has not been done).
Thanks for reporting the problem... and solving it at the same time.
After analysis, it seems that the GALV_MessageStylesMZ plugin is looking for the \pop code in the "Game_Interpreter.prototype.command101" function. However, at this point in the MZ engine execution, it's possible that my plugin has not yet decoded the contents of the text message box, so only ${M001.EV001.PG01.TX03} is parsed.
So, removing the \pop code from the JSON file and placing it directly before/after ${M001.EV001.PG01.TX03} is a good solution, the other one being maybe to place my plugin before the GALV one (to be tested if it has not been done).