- Jan 19, 2017
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Thank you for the feedback! This project started less than a year ago; the first couple weeks were spent prototyping the movement system. I wanted to make sure the jumping, climbing and swimming all felt perfect before I started working on anything else. I went through many iterations, most of which felt clunky and terrible. Some interesting ideas were ultimately scrapped; I had wall-running fully implemented, but was taken out for the sake of simplicity and user-friendliness. The project was on hiatus for about 6 months, due to real life circumstances, but I'm back on track and have been working on this daily since October.This looks like a really well-designed and interesting game! I'm looking to implement something similar in my current project (combat-wise), as well. The graphics are really nice, I really like the stamina mechanic, and the mechanics of the game itself seem to be really fluent! The enemy variety you're planning on implementing in the future practically screams a nod to modern-day 3-D Zelda games while the blending of top-down adventure where you're free to explore where and when you want to your heart's content with the stamina and mechanics already implemented makes it a lovely love letter to the LoZ franchise. How long did it take for you to get to the point you're at right now???
Thank you for your concern, I know Nintendo is notoriously strict when it comes to their IP's. I've taken down the videos from the Prototype and Alpha builds for now, as those still featured placeholder sound effects. The sound effects have already been replaced with commercial free resources in the most recently uploaded Beta video.One of my concerns though is that you use Link's voice from the Legend of Zelda franchise. If you're planning on selling the game commercially, it'd be a good idea to change the voice to something else to prevent copyright infringement. Call me paranoid, but it's a concern lingering in the back of my mind when I watch the videos over.
I'm currently using RMMV for the updated frame rate and performance over RMXP. Some of the assets being used are from RMXP, but mostly as place holders.Are you using RMXP? I noticed some of the tiles remind me of it.