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Hello gentle people of the interwebs I've come to share a perspective & to pick your own brains in kind on a particular topic. Namely the question of the development of culture, religion, & the like in fantasy, as it pertains to monsters & demihumans, or more often the lack thereof.
To clarify, I've found that most fantasy universes seem to reduce most monster & demihuman races to a level below that unthinking mustache twirlers. The thinking seems to be Orcs are violent & stupid creatures who smash things because they are Orcs, & that's simply what Orcs always do in fantasy, so why think beyond it. & that only "good" races like Elves & Dwarves warrant any development beyond potential stock antagonists.
To me though this seems like an opportunity missed to deepen the lore of one's world. By ascribing actual philosophical & cultural significance for the Orcs & other races like them, to their own actions. It need not be part of some grand lengthy exposition on the finer points of Sahuagin bloodletting rituals, while conducting raids mind you. But that doesn't mean that through means like flavor text, character exposition about previous experiences, & even secondary objectives in quests; we can't reference a greater level of complexity with these creatures than "Me evil, so me stabby, me worship big bad, cause me evil!"
Personally, I am trying to develop enough lore in my current project, to at least fill a page regarding basic culture, customs, socio-political organization, & religious ideology of staple monster & demihuman races. Because I think a world inhabited by more complex antagonists, yields a deeper story.
What do you prefer to do as a developer though? What do you prefer to see as a player?
To clarify, I've found that most fantasy universes seem to reduce most monster & demihuman races to a level below that unthinking mustache twirlers. The thinking seems to be Orcs are violent & stupid creatures who smash things because they are Orcs, & that's simply what Orcs always do in fantasy, so why think beyond it. & that only "good" races like Elves & Dwarves warrant any development beyond potential stock antagonists.
To me though this seems like an opportunity missed to deepen the lore of one's world. By ascribing actual philosophical & cultural significance for the Orcs & other races like them, to their own actions. It need not be part of some grand lengthy exposition on the finer points of Sahuagin bloodletting rituals, while conducting raids mind you. But that doesn't mean that through means like flavor text, character exposition about previous experiences, & even secondary objectives in quests; we can't reference a greater level of complexity with these creatures than "Me evil, so me stabby, me worship big bad, cause me evil!"
Personally, I am trying to develop enough lore in my current project, to at least fill a page regarding basic culture, customs, socio-political organization, & religious ideology of staple monster & demihuman races. Because I think a world inhabited by more complex antagonists, yields a deeper story.
What do you prefer to do as a developer though? What do you prefer to see as a player?


