StrawberryFlower

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I hope this makes sense, but in my game I'm using 16x16 tiles (resized 300%). I made a fountain that should be 32x32 that's supposed to attach to a "wall" that's also pretty much 32x32. However, it's never centered properly.

Here's the fountain:

!$Fountain.png

Here's the event:
Fountain Event.png

Here's it in game:
Off Center in Game.png

Do I have to make the sprite cells 64x64 instead and put the fountain in the middle? Maybe? Or maybe I named something wrong?

Thanks for any help.
 

Dev_With_Coffee

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Hi! I'm not sure I understand the method you used, but I can try to help you.

This Sprite of yours occupies only one tile on the map. To occupy 2, I would have to add 16 pixels wide and shift the image to the corner so that half would be on one wall graphic and the other on the other:
fountain_base.png

Also attached is your edited and ready-to-use Sprite. I hope that's it.

Good luck.
 

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    !$Fountain.png
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shockra

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MV sprites are typically 48x48. So assuming the tiles and fountain are that size, it should line up. But it looks like everything is set up under the assumption that everything is 32x32, which is incorrect in MV. Try changing the size to 48x48 and see if that fixes it.
 

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