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- Apr 26, 2014
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Will this patch also fix the "crash on splash screen" problem?Yes, a patch to fix the number issue IS coming.
Will this patch also fix the "crash on splash screen" problem?Yes, a patch to fix the number issue IS coming.
Updating the drivers on your computer isn't going to break anything. If you haven't updated them in a few years they NEED to be updated. Like not even related to RPG Maker or anything, you probably just need to update drivers.Sounds like I need a driver update but I'm not going to risk it on a 4 year old laptop that hasn't had it's graphics drivers updated in a few years.
May I suggest creating an admin-only pinned topic with known bugs already reported? This may help cut down on all of these repeat reports for the same problem. I know you're not ignoring the issues, but knowing which problems have been given dev priority and which problems have fixes already available would be very helpful on our end.KDKW is going to be working to fix every bug we have reported. We aren't ignoring the issues.
I think it is meant to be used for parallax backgroundsI don't know if this was already reported, but these tilesets aren't working properly:
Oh, I didn't know that.Those tiles are supposed to be for 'the void' aka no ground tiles.
Believe me I was confused as well when I brought it up with KDKW.
Click the paintbrush icon first.A win8 OS is running on my system. It seems like there are some compatibility problems with RPG Maker MV on win8.
For example, a solid black circle should appear if I pick an option. But there is not!
It's not how it works in VX or Ace. If this is really the intended autotile behavior, then it's almost grounds enough to try to get a refund and go back to Ace. That is a LOT more effort on making maps and defeats the whole purpose of autotiles.No, you have to utilize Shift-Click mapping to make that look right. There's plenty of tutorials on how to do that on the forums and even on YouTube.I'm wondering if it's a bug.
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Oh my gosh! Yanfly himself replied to me! WEWT! Lol. Yanfly, I found another bug. As said before, I am working on the same project. At first I thought it was an animation bug, but then after testing, it does not appear when I turn off BattleEngineCore. The bug is, when I go to use a normal attack on an enemy, for a moment after the initial attack, he has a Silence bubble above his head. This happens after every attack. I turned off all 3 extensions and still had this problem. I then turned off B.E.C. and no longer had the problem. Also, I have it updated to v1.03, along with X_1. Any clue on why it is doing this? Ill add pictures if requested.Heya! There was actually a few updates made to the plugins. If you visit my site, you should be able to get the most recent update that fixes this problem!~