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I determined a bug that I came across and posted to another thread is actually a part of MV itself, so I'm re-posting the problem here.
Original Post and Screenshots
The Bug: Event pages that do not have an image graphic assigned to them will use the wrong idle frame if given a graphic through event code. For character graphics, this means the event will look like it is stepping forward (despite not being in motion), which can be seen in the screenshots from my original post. I went and tested this in a fresh MV game and got the same result, so I'm fairly certain of the causality.
I haven't tested it yet, but I suspect a temporary workaround could be to assign a blank sprite as the graphic for these event pages. However, that could become tedious, so I hope there's a way to fix this.
Original Post and Screenshots
The Bug: Event pages that do not have an image graphic assigned to them will use the wrong idle frame if given a graphic through event code. For character graphics, this means the event will look like it is stepping forward (despite not being in motion), which can be seen in the screenshots from my original post. I went and tested this in a fresh MV game and got the same result, so I'm fairly certain of the causality.
I haven't tested it yet, but I suspect a temporary workaround could be to assign a blank sprite as the graphic for these event pages. However, that could become tedious, so I hope there's a way to fix this.




