- Dec 15, 2013
- Reaction score
- First Language
The audio is lagging, in my games. Even when I go to the editor's sound test tab, it's still lagging.
According to the initial thread, it is for all bugs. Not to mention I am not the only one reporting bugs that are related to plugins. Plus even Yanfly himself answered about my first bug without mentioning anything. No one has said anything about posting Plugin bugs until just now, and I am the only one being pointed out. Not trying to argue, I promise, I'm just letting you know is all. -- If this is the case, then would Shaz please mention that in the initial post, so as not to confuse us? A bug is a bug, even if it is plugin-related, it is still a bug. This is the "Official Bug Report" page, so I do not see anything wrong with posting it.
1) Those are arrows, so there is something wrong with the localization on your system.Two additional things from me.
1. There are strange symbols next to "Quick Event Creation" and "Set Starting Position": http://fs5.directupload.net/images/151101/vqbnxujt.png
2. The color formatting with \c[x] doesn't work in the nickname field. It does work even in the terms section of the database, so I really don't understand why it shouldn't in a textbox like the nickname field which resembles other textboxes visually where it does work (skill description). This is an oversight, isn't it?
They ARE transparent, that is why you get the background there. All A-Tiles go to the bottom layer automatically, making the parallax below visible (or the checkered grid if there is no parallax) if they're transparent.I had a problem with the Sci-Fi tiles that came with MV for some reason the transparent sidewalk tiles on SF_Outside_A5.png are not transparent, Instead I get the checkered pattern filling in where it should be transparent. This on the default SF tileset, any idea why this is happening? I assume maybe it's was not setup properly.
That's odd, my battle system has near 100% emphasis on multi attacks with weapons, spells, and skills and they still attack and I have weapons that hit nearly 16 times.When you have a lot of characters using a large number of multi-hit moves, the enemies won't attack or anything, it doesn't even say they waited. It probably won't happen to most people (mine was one character with a 9-hit regular attack and other times just with two characters using a 3-hit attack and all the other characters using a single move in the same turn) but it is still a bug. Like I said the conditions I was using might have been going a bit far (I was messing around making them super-op) but it should probably be fixed.
Either you've installed it wrong, or you've deleted NewData before creating a new Project.So when testing the engine on my new PC (No previous RPG Maker Engines), there are no tilesets. Doesn't it come with preset tiles? If so, how do I obtain them, or see them? I've already checked the tilesets via the system, and none show up there either. Everything is blank!
I installed it on this computer just like I did on the other one. The only difference is that the other one has VX Ace, and everything shows up on there just fine. I haven't deleted any information either. All I did was File > Open > Name > OK; I didn't go into any of the folders until I realized the tilesets are not there. To be honest, I don't think you can even install the engine wrong... I just kept hitting next....Either you've installed it wrong, or you've deleted NewData before creating a new Project.
There were formula for the skill. BUT I found a typo - I wrote matk instead of mat. It's weird that game throws some random error instead of telling me that there is a mistake in the formula.This bug happens when you have a damage type selected, but no formula entered. Is this the case? Check your skills formula. I'll see about writing up a plugin that fixes this and defaults the damage to 0.
When you have a lot of characters using a large number of multi-hit moves, the enemies won't attack or anything, it doesn't even say they waited.
In all cases where the enemy stops doing something, please check if it still has a zero-cost-attack (like the basic attack skill #1) available.I am having a similar problem as supermastersword. I have a skill that adds states to both the user and the target, but after I use it, the enemies stop doing anything,
Thanks for pointing it out.