- Joined
- Jun 16, 2015
- Messages
- 1
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Greetings,
I'll be short. Here's the thing, I understand the mechanics of the RPGMakerVXAce separately, which means I know what almost every option does (events, common events, what's a sprint, tilesets dimensions and so on), the problem is I get very confused when it comes to them functioning together. That's why when I create a quest I keep using only switches and the end result is a whole big chunk of messy command sheets that I can barely understand (the quest usually works, but when I take a look at it after I've done it I think: what the hell is this? How did I made it work?". Right now I'm trying to figure out the uses of common events and variables and I must say I'm having a really hard time with it. I do google and read the forums but it's usually an explanation of how to do something very specific or a plain explanation.
Can someone explain me how to:
Use a common event with a variable to make signs that display a text when spoken to? (And by explain I mean: how do I add a number to a sign and then create the event so the game knows the sign i'm talking to show the correct text? Plain and simple I want to create a common event for all the signs so I can easily change locations names all together further on.)
I'll be short. Here's the thing, I understand the mechanics of the RPGMakerVXAce separately, which means I know what almost every option does (events, common events, what's a sprint, tilesets dimensions and so on), the problem is I get very confused when it comes to them functioning together. That's why when I create a quest I keep using only switches and the end result is a whole big chunk of messy command sheets that I can barely understand (the quest usually works, but when I take a look at it after I've done it I think: what the hell is this? How did I made it work?". Right now I'm trying to figure out the uses of common events and variables and I must say I'm having a really hard time with it. I do google and read the forums but it's usually an explanation of how to do something very specific or a plain explanation.
Can someone explain me how to:
Use a common event with a variable to make signs that display a text when spoken to? (And by explain I mean: how do I add a number to a sign and then create the event so the game knows the sign i'm talking to show the correct text? Plain and simple I want to create a common event for all the signs so I can easily change locations names all together further on.)

