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"Ah, palette swaps, we love to hate them. Oh wait, that slime from two dungeons ago came back and got stronger."
Common criticisms of RPGS I suppose. Let's say you're limited in the graphics department and want to stretch it out. Therefore, palette swaps. At which points does it get annoying and at which points can the constant repeat of enemies be less tedious as each one would require a different strategy?
How do you spice up your monsters or lack of monsters?
Common criticisms of RPGS I suppose. Let's say you're limited in the graphics department and want to stretch it out. Therefore, palette swaps. At which points does it get annoying and at which points can the constant repeat of enemies be less tedious as each one would require a different strategy?
How do you spice up your monsters or lack of monsters?

