Hello all! I'm RetroSoldier the Unheard Of! I'm making a small-ish RPG for my friends to enjoy (and for the pleasure of game-making.) Anyway, onto the problem we go! The Setup: I am currently using a few scripts, two of which are Moby's Text SE v1.0 for sounds with mah text (specifically the version that allows you to assign up to 7 "voice" values with Variable 5) and Yanfly's Victory Aftermath v1.03. For reference: *Link to Moby's Text SE v1.0 → http://forums.rpgmakerweb.com/index.php?/topic/3463-mss-text-se/ (The exact script I'm using is the custom add-on posted by Bird Eater.) *Link to Yanfly's Victory Aftermath v1.03 → http://yanflychannel.wordpress.com/rmvxa/battle-scripts/victory-aftermath/ The Problem: To change "voices" with Moby's script, I must set Variable 5 between 1-7 before each message. However, during the Actor's text in Yanfly's Victory Aftermath, there is no way to change their "voices" before their text! I've spent the better part of two hours tinkering (with my shamefully limited programming knowledge) to have Yanfly's script "recognize" the actor it's pulling quotes from and auto-assign the proper value in Variable 5...to no success. Out of desperation, I then spent more time trying to add various notes in the Actor's note sections attached to the after-battle quotes that are referenced by Yanfly's script. I was hoping that I could somehow assign the correct Variable 5 value before each message like I do in a normal text event. I failed here as well. My Questions: - IS there a way to set Variable values before the Actor's after-battle quotes in the Actor's note section? (My gut's telling me no...) - Does anyone have the skillset AND willingness to make an adjustment to Yanfly's script so I COULD assign the correct Variable 5 value for the after-battle dialogue...somehow? - Does anyone have an ingenious third, fourth or fifth solution? I am sorry to ask, but I have hit a brick wall, and might have to scrap the idea of having multiple "voices"...which makes me all sorts of the sad. ~ RetroSoldier EDIT: Totally meant Moby, not Mog. Just been looking at a lot of Mog scripts lately, so I got confused. Oops!