see my 2nd PS on the above post
eDIT: try putting this script
it should make a location window above the gold window
class Window_Loc < Window_Base #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super(0, 0, window_width, fitting_height(1)) refresh end #-------------------------------------------------------------------------- # * Get Window Width #-------------------------------------------------------------------------- def window_width return 160 end #-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear #the last number is alignment, 0=left,1=center,2=right contents.draw_text(0,0,contents.width,fitting_height(1),$game_map.display_name,1) end endclass Scene_Menu alias start_loc_menu start def start start_loc_menu create_loc_window end def create_loc_window @loc_window = Window_Loc.new @loc_window.x = 0 @loc_window.y = Graphics.height - @gold_window.height - @loc_window.height @loc_window.refresh end end