Okay, sorry for asking all of these most likely obvious questions, but, I just wanna see if this is possible.... multiple animations for battlers

bg400

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For my Mario RPG game, I wanna have the characters have multiple battle animations, like Mario kicking a shell at an enemy, for example. Is there any way to use, like, multiple sprite sheets for an actor for something like that? Here's an example.
 

Dopan

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you can change the Char Sprite image with event command, or you can look for a plugin that does it, or you can build a script that does that fot the situation where its needed..

Screenshot_1.png

My example on the image is for the walking on map Sprite..

if your Question was about changing the SV Battler Sprite , than you can use the option right next to it
(" [SV] Kämpfer " on the Image)

about MapSprite and SV Sprite:
But the Animation Images itself , .. you will need to build them yourself, the generators only provide the default WeaponAnimations and default CharSprites..


about SV:
its possible to add other weapons to the "weapon Image" in your system folder, in order to use other weapons than the default weapons on SV battle


Edit

also you could be interrested to use this Plugin :
Dynamic Actions.js
with that you can use all kind of animations that can look like a weapon or an item that is trown or whatever,..
This Plugin can do a lot but its not easy to understand everything, also I cant give advice on that , i am about to figure it out myself..
(there are already info links for that)
Info help (english)
 
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Shaz

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Will changing the battler like that affect a battle that's already in progress?

I think you will need a plugin for this, if you want more animations than provided (or a different format).

Also, please give your threads meaningful titles. You could have called this one "Can I have multiple animations for a battler" and we all would have known what you wanted help with, without having to come into the thread.
 

bg400

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Will changing the battler like that affect a battle that's already in progress?

I think you will need a plugin for this, if you want more animations than provided (or a different format).

Also, please give your threads meaningful titles. You could have called this one "Can I have multiple animations for a battler" and we all would have known what you wanted help with, without having to come into the thread.
Sorry.....
 

bg400

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Will changing the battler like that affect a battle that's already in progress?

I think you will need a plugin for this, if you want more animations than provided (or a different format).

Also, please give your threads meaningful titles. You could have called this one "Can I have multiple animations for a battler" and we all would have known what you wanted help with, without having to come into the thread.
And no, it won't affect a battle, it'll just have them use more animations than the basic ones.
 

Shaz

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That question was to Dopan, re using the Change Actor Images command. I thought you wanted to use different battler sprites during a battle, and I'm not sure if that command will update once a battle is underway, or if it only works when run prior to a battle.
 

Dopan

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That question was to Dopan, re using the Change Actor Images command. I thought you wanted to use different battler sprites during a battle, and I'm not sure if that command will update once a battle is underway, or if it only works when run prior to a battle.
honestly i dont know, i never tried that.
in srpg (what i mostly use) we do also use mapbattle and i am currently working on building Char images that simulate 4directional weapon usage.So i wont use SVbattle at all even if using a short SV battle sequense is possible in srpg
(similar how it works in FireEmblem)

I just thought that regarding the Question and the video in the first post, the only way to possibly make that happen would be to change the (char-)IMG and using a Plugin that enables more options for the usage of Animations..
(this could work on mapbattle so i thought it might work on SV battle aswell)
But i didnt tested anything like that for SV battle.
 
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bg400

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Okay, yeah, this might be fruitless.....
 

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@bg400
basically ANYTHING is possible, because the RMMV engine is completely open and can be reprogrammed in any way.
However, if something follows closely to the original concepts then it is much easier to change than something completely different - it usually takes years to program a tactical battlesystem with map movement for example, but it is easy to add a few options to the existing turnbased battlescreen.

and your posts are simply too short and do not have enough information to even guess what kind of change you really want, that's why the people above partially guessed on what info you need.
 

bg400

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@bg400
basically ANYTHING is possible, because the RMMV engine is completely open and can be reprogrammed in any way.
However, if something follows closely to the original concepts then it is much easier to change than something completely different - it usually takes years to program a tactical battlesystem with map movement for example, but it is easy to add a few options to the existing turnbased battlescreen.

and your posts are simply too short and do not have enough information to even guess what kind of change you really want, that's why the people above partially guessed on what info you need.
@Andar Yeah, I'm sorry, I'm not good at giving specifics on what I'm looking for.... I really feel like I should just stay quiet and figure this kind of stuff out for myself so I don't waste people's time.....
 

Sheklon

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@Andar Yeah, I'm sorry, I'm not good at giving specifics on what I'm looking for.... I really feel like I should just stay quiet and figure this kind of stuff out for myself so I don't waste people's time.....
No one is mad at you, people are just being formal here. If we need more information to help you, we will ask and orientate you, and it's wise to take these suggestions. No need to give up all of a sudden.

Just explain us again exactly what you want. What is your battle system like? Turn-based, just like the original? What kind of animations are you planning on adding? Is there any video you can show with a similar battle system to what you're looking to implement?
 

bg400

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No one is mad at you, people are just being formal here. If we need more information to help you, we will ask and orientate you, and it's wise to take these suggestions. No need to give up all of a sudden.

Just explain us again exactly what you want. What is your battle system like? Turn-based, just like the original? What kind of animations are you planning on adding? Is there any video you can show with a similar battle system to what you're looking to implement?
@Sheklon Okay, okay.... my battle system is basically the default one, and the animations I plan on adding are, like I said, Mario either doing a kicking motion for a shell kick attack, or an animation of him conjuring a fireball in his hand for a fireball attack. I've already implemented a kicking animation into the OG sheet for his battler, but I want to use more (animations) for specific attacks that he'll get throughout the game. And I already linked a video before, in my top post. Unless you need another to go off of.
 

Sheklon

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For the example of Mario kicking a shell, what you want consists of two steps:
1. Changing Mario's sprite to the one that has the kicking animation (then performing the sprite animation).
2. Adding a projectile that is the shell which is going to hit the enemy OR making a battle animation to simulate that.

I don't have much experience with MV myself, but it seems that you'll need a plugin to the sprite change on step 1. As for step 2, making an animation would probably be the easy way to do it, because adding a projectile would require some coding knowledge.

I would recommend a second time that you check Dynamic Actions and try to learn how to use it (do it in a different, clean project, to not mess up your game). You can also try to search for other plugins with the tags Advanced Animations, Sprite Changes, Battle Dynamics etc. This honestly doesn't seem too hard to do, but I can't help you much since I don't use MV currently.
 

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i forgot to mention.. Galv made also a nice Plugin "MV Picture Animations" this enables the option to play Animations on loaded images (img can be empty if needed), and this way you can move Animations on selfmade Images by moving the Image.
That plugin will probably make more work on moving and loading&erasing the Images&Playing the Animations than the "Dynamic Actions Plugin"_Setup would do, but its easier to understand..
(less complex)
I used it ealier to move Animations from "active Unit" to "target Unit" on an empty Img.
(when using skills, mostly on magic skills)
Perhaps this might help?

(also i am not sure if it works to load an Image on SV battle, i didnt try, but guess it could work)
=> and if you dont want to use the Dynamic Actions Plugin for Char movement and more Animation Options, you can still use Yeps Plugins and its "Action Sequenses" instead^^
 
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