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Hi Guys,

I have been working on an old style MMORPG server for some time, its basically being based off of the Legend of Mir 2 source.
It's still in development, and as I get closer to the first testing phase I am wondering about ways to make it appeal and market it to a new Playerbase.
It currently has a very loyal player base, but the user count isn't HUGE, and I want to change it.

Some of the features of the server:
Free2Play
2D Open World MMORPG
Questing (Daily, Repeatable, Regular and Story)
Crafting Equipment and Upgrades
Level up and gain new spells (which also can be leveled)
Many types of equipment and equipment rarities (you get a good buzz from finding a legendary)
Random Events (random areas become available at random times in random places, random monster packs spawn etc.)
Open PvP system
>You can fight anywhere outside of SafeZones
>If you instigate a fight and kill the person, you get PK points
>Get too many and you become "Red" - if you are killed you drop most of the stuff out of your inventory + higher chance of dropping stuff you have equipped)
Trust Merchant and Renting System
>Trust Merchant you can sell stuff through to other players at a fixed price
>Renting System, you can rent your items out to other players for x amount of time for a price, item is returned at the end of the time.
Every Cave/Temple/Dungeon etc. has a Boss with unique AI
Mounts/Pets

There are many other features.
The issue is, like most MMORPGs it is a grindy game.

I was wondering A) what your ideas would be to sell it to new players
B) When the first testing phase opens, if anyone here would be interested in trying it out and giving me feedback?

Thanks!

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