Replaying 10 minutes of easy stuff to do the hard thing again doesn't make me any more skilled than if I get to try the hard thing again.
Hell, Dragon Quest has always had a system of not removing your progress really when you lose. You just lose half your gold and go to your nearest save point. Yeah, you have to go back through whatever dungeon you were in when you died, but most of the time the dungeons weren't THAT big, and ifyou had beaten 2 bosses and there was 1 left, those two bosses are still beaten, and you get to keep all the experience from doing it.
Having to repeat a bunch of stuff that you have already experienced and which gave you little challenge, does not make a game harder.
Hell, Dragon Quest has always had a system of not removing your progress really when you lose. You just lose half your gold and go to your nearest save point. Yeah, you have to go back through whatever dungeon you were in when you died, but most of the time the dungeons weren't THAT big, and ifyou had beaten 2 bosses and there was 1 left, those two bosses are still beaten, and you get to keep all the experience from doing it.
Having to repeat a bunch of stuff that you have already experienced and which gave you little challenge, does not make a game harder.


