So there used to be a plugin for enhanced confusion handling that got caught in the soulpour mess a long time ago which I wanted to do so bad to make it work more like you'd expect. Then I buy into Olivia OTB and next thing I know, there's functionality in there which basically does the same thing. There's just one problem with that, however - to accommodate this I'm gonna need to set things to where specific skills may work differently, or simply don't fire at all. Not that it's anything on the player but it's completely game-breaking to reach the point where you have all of the most powerful resilience boosts available only to have a crew actor waste it on the other side because he simply can't get things straight as a result of the undue influence from his opponent. ASSISTANCE RESTRICTIONS NOTICE: Because of terms and forum rules applicable to paid add-on content (and for obvious reasons) I will unfortunately be enjoined from providing a demo project in relation to investigating this matter. EDIT 13 Sep 2019: One possible idea that I'm considering is to limit which skills fire during confusion, an implementation of the negation of any recovery skills that hit the enemy (preferably twice as much in the case of undead foes like ghosts and zombies) or perhaps even both.