Advint

Warper
Member
Joined
Jul 6, 2018
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMV
The plugin currently forces you to use the X key or right mouse button. There's currently no way for you to change the specific key used for Olivia's Skip Cutscene plugin. However I would imagine that it is more than possible. Although I don't know how myself due to not knowing how to write javascript. As stated on the page provided by Yanfly, Olivia allows edits to the plugin so long as the info section remain intact (i.e. crediting olivia.). So I was wondering if anyone had looked into this or would consider doing so?

I would commission someone to do it, but at the moment it's not something I can do. Maybe in the future.
 

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,625
Reaction score
1,362
First Language
Dutch
Primarily Uses
RMMV
on line 300 and 349 is the word ('cancel')

this reverse to X button (as default).

shift, up, down, left, right, ok are default values,
key values or names like K, O, F, D DOES NOT WORK.

in order to use those, you can either do the following:
1) alias the function and have a keymapper to use ALL keyboard output,
so you can replace cancel to E, T, C etc,

2) add the button there, and place above or below the keymapper (should be tested)

while it's a paid plugin, not anyone can help you with it if they dont have it.
 

Advint

Warper
Member
Joined
Jul 6, 2018
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMV
on line 300 and 349 is the word ('cancel')

in order to use those, you can either do the following:
1) alias the function and have a keymapper to use ALL keyboard output,
so you can replace cancel to E, T, C etc,
I actually forgot it was a paid plugin. However as to what you're saying here. It's referencing 'cancel' which is a function assigned by rpgmaker. And you are suggesting to try changing the reference to a key input such as the key input E. Commenting out the original of course so that it isn't lost to the void.

While using a keymapper to add the key to possible inputs recognized by rpgmaker.
 
Last edited:

ShadowDragon

Veteran
Veteran
Joined
Oct 8, 2018
Messages
3,625
Reaction score
1,362
First Language
Dutch
Primarily Uses
RMMV
you just change the cancel with with the button you desire to skip it.
but to use any button other than default require a keymapper plugin so full
keyboard input can be used.

there are other methodes like event the skip scene when the button is pressed
or jump to a label when pressing it.

some plugins make it looks nicer in the way like olivia, which is scene in some games
as well by holding it, so it doesn't go instantly.
 

Advint

Warper
Member
Joined
Jul 6, 2018
Messages
3
Reaction score
0
First Language
English
Primarily Uses
RMMV
Alright, I think I understand now. Thank you.
 

Latest Threads

Latest Profile Posts

unknown.png

A sketch of a character for an upcoming chapter. I am pre-preparing the heck out of this one and future chapters, don't want to spend time figuring the story out again. :blush:
Today *Fix the game UI
RMMZ maxRows make me tired.
The game supports real-time language switching (really interesting).
8laFKAa.png


jBYDFzZ.png


lYbvPth.png

mY99lgU.png

Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser! :kaopride:
not me being not lazy for 5 seconds and drawing another char portrait (her name is hazel)
its_hazel.png
Been a while since the last time I made a song remix. Had a blast making this

Forum statistics

Threads
110,458
Messages
1,053,473
Members
143,551
Latest member
AmberliaDraw
Top