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- Jul 26, 2020
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- RMMV
Hi there, I'm new to the forum. Sorry my first post isn't more positive, but I was hoping somebody here could help me out.
I recently bought Olivia's Aggro Management and Provoke Effect (as well as trying to implement YEP Taunt as backup) for a more controlled aggro system. However, it would appear that, in addition to the Highest Target Aggro param not adjusting its functionality when its value is changed from "true" (by only having a high chance to target the Actor with the highest aggro, as opposed to only targeting them), it seems to override any other plugin designed for aggro use, such as Yanfly's Taunt and Olivia's own Provoke Effect. To clarify, the goal is to have all Actors balance aggro, with the ability to pull specific opponents away to a single Actor.
EDIT: To further clarify, if I have Olivia's Aggro Management active, I can't provoke single opponents into attacking a specified Actor; all enemies will always attack the Actor with the highest aggro.
I tried looking into the code itself, since Olivia explicitly stated it was alright to edit it, and I began studying JavaScript a couple of weeks ago so I figured I might be able to figure out what was going on. Instead, it looks like the code is encrypted or something? Or else written in some sort of machine code-- I don't really know. It's all on one line and looks a little something like this all around:
Clearly this is too advanced for me.
Is there anybody who has an idea of what's going on and how to fix it?
Thank you.
I recently bought Olivia's Aggro Management and Provoke Effect (as well as trying to implement YEP Taunt as backup) for a more controlled aggro system. However, it would appear that, in addition to the Highest Target Aggro param not adjusting its functionality when its value is changed from "true" (by only having a high chance to target the Actor with the highest aggro, as opposed to only targeting them), it seems to override any other plugin designed for aggro use, such as Yanfly's Taunt and Olivia's own Provoke Effect. To clarify, the goal is to have all Actors balance aggro, with the ability to pull specific opponents away to a single Actor.
EDIT: To further clarify, if I have Olivia's Aggro Management active, I can't provoke single opponents into attacking a specified Actor; all enemies will always attack the Actor with the highest aggro.
I tried looking into the code itself, since Olivia explicitly stated it was alright to edit it, and I began studying JavaScript a couple of weeks ago so I figured I might be able to figure out what was going on. Instead, it looks like the code is encrypted or something? Or else written in some sort of machine code-- I don't really know. It's all on one line and looks a little something like this all around:
Code:
(function(_0xee321b,_0x15ccbe){const _0x124eaa=function(_0x19f3f1){while(--_0x19f3f1){_0xee321b['push'](_0xee321b['shift']());}}
Is there anybody who has an idea of what's going on and how to fix it?
Thank you.
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