Olivia's OctoPack System: Moving enemy detail position in window

Discussion in 'Javascript/Plugin Support' started by Blazatryx, Nov 11, 2019.

  1. Blazatryx

    Blazatryx Warper Member

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    First Language:
    English
    Primarily Uses:
    RMMV
    I'm trying to reposition the enemy name/HP/weakness/shield icons from directly under the enemy and in to the top corner of the screen. The issue I'm having is when I move it, it can only be moved a small distance before getting cut off, as you can see with the enemy names in this screenshot:

    https://i.imgur.com/FyaVcVA.png

    Is there a way for a newbie like me to alter code that allows me to position the details anywhere on the screen?

    Bonus, but less urgent query: I'm also trying to use the weakness exploiter state from the Trickster class as standard. It works fine unless you use a multi-target skill that hits several targets' weaknesses. You then get an additional action for each weakness hit, so you could end up with 5 extra actions for hitting 5 weaknesses with one skill. I'd like to just have 1 extra action per turn regardless if 1 or 5 weaknesses per turn. Has anyone managed this?
     
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    JosephSeraph likes this.

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