- Joined
- Dec 18, 2015
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Here's a series of screen shots, where one can plainly see the memory use increasing as the Actor goes from Map to Map (House to House...)
All I do is walk to a house, enter, walk around then out and on to the next one. The memory rises; it had climbed a bit more still after the last pic, the crash occurred with a bit more memory use than that.
My PC is a rather modest HP8200, i5, with 12 Gb, running Windows 10 64-bit. To me, it looks as if the memory rises to close to the 32-bit limit (4 Gb...), so I suspect some strange handling of graphics. Perhaps Render Texture memory is not fully recovered.
Maybe there'll be a patch or something in the next MV update, I don't know.
Perhaps this is the reason the Android Build is so laggy and unplayable (memory issues)
Look at the amount of memory MV is using in each picture.... WOW!




All I do is walk to a house, enter, walk around then out and on to the next one. The memory rises; it had climbed a bit more still after the last pic, the crash occurred with a bit more memory use than that.
My PC is a rather modest HP8200, i5, with 12 Gb, running Windows 10 64-bit. To me, it looks as if the memory rises to close to the 32-bit limit (4 Gb...), so I suspect some strange handling of graphics. Perhaps Render Texture memory is not fully recovered.
Maybe there'll be a patch or something in the next MV update, I don't know.
Perhaps this is the reason the Android Build is so laggy and unplayable (memory issues)
Look at the amount of memory MV is using in each picture.... WOW!



