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- Nov 21, 2014
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I own VX Ace, and I've only spent about 90 minutes playing through a sample game so far.
I've taken a bunch of notes and I've spent some time looking over various other games made in RM.
I'm curious about movement in particular, though...
1. Is omnidirectional movement (as opposed to 4-directional movement) natively supported in RM?
2. If not, do you guys think it would be a nightmare to implement with a custom script?
(Like... I'm wondering if making movement possible in any direction (360 degrees) all of a sudden would cause weird collision detection issues or something.)
3. Would it be a bad idea to allow players to not force players to move only 1-tile spaces?
Like, say you just tapped the right arrow key, it would only move you right a few pixels as opposed to 1 full tile.
Could that potentially cause any major issues?
I'd like to implement these things into a new game that I'm going to start building soon (after some more design / writing work).
They're not at all necessary mechanics, but it would be a little beneficial for me to know the exact limitations of player movement in RM at this point.
Any insight at all on this subject would be appreciated. <3
I've taken a bunch of notes and I've spent some time looking over various other games made in RM.
I'm curious about movement in particular, though...
1. Is omnidirectional movement (as opposed to 4-directional movement) natively supported in RM?
2. If not, do you guys think it would be a nightmare to implement with a custom script?
(Like... I'm wondering if making movement possible in any direction (360 degrees) all of a sudden would cause weird collision detection issues or something.)
3. Would it be a bad idea to allow players to not force players to move only 1-tile spaces?
Like, say you just tapped the right arrow key, it would only move you right a few pixels as opposed to 1 full tile.
Could that potentially cause any major issues?
I'd like to implement these things into a new game that I'm going to start building soon (after some more design / writing work).
They're not at all necessary mechanics, but it would be a little beneficial for me to know the exact limitations of player movement in RM at this point.
Any insight at all on this subject would be appreciated. <3
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