- Joined
- Jan 19, 2014
- Messages
- 17
- Reaction score
- 0
- First Language
- English
- Primarily Uses
First off, I'd like to say this is my first post and I have only had RPG Maker Ace since Christmas.
It is one of the best gifts I have ever recieved. I am very excited about the possibilities.
I started a dungeon crawler just to help me learn the database, eventing, etc, etc, ..... basicly learn everything.
One of the things I'd like to eventually place in my game is an option for how the game handles the players death.
I was thinking of having an Options menu off the Start menu with the following choses:
PermaDeath: No saves, You die you start from square one. Basicly like the Roquelike games.
Normal : After death you Load up your last save and continue on. Basicly the RPGMaker default system.
Penalty System: Player loses a X amount of Exp, Gold, etc and is transfered back to town/start point/ wherever. With saving games possible.
I'm thinking this shouldn't be to hard to do. Choosing the option sets a flag that is referenced at the time of the players death. Then the game executes the needed script.
What do you guys think? (About the idea, the death choses, the difficulty of getting it done)
It is one of the best gifts I have ever recieved. I am very excited about the possibilities.
I started a dungeon crawler just to help me learn the database, eventing, etc, etc, ..... basicly learn everything.
One of the things I'd like to eventually place in my game is an option for how the game handles the players death.
I was thinking of having an Options menu off the Start menu with the following choses:
PermaDeath: No saves, You die you start from square one. Basicly like the Roquelike games.
Normal : After death you Load up your last save and continue on. Basicly the RPGMaker default system.
Penalty System: Player loses a X amount of Exp, Gold, etc and is transfered back to town/start point/ wherever. With saving games possible.
I'm thinking this shouldn't be to hard to do. Choosing the option sets a flag that is referenced at the time of the players death. Then the game executes the needed script.
What do you guys think? (About the idea, the death choses, the difficulty of getting it done)

