- Joined
- Feb 26, 2019
- Messages
- 5
- Reaction score
- 5
- First Language
- English
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- RMVXA
Hey people, I always liked the job systems from RPGs like Final Fantasy and Octopath Traveler, where you can change the class of each of your characters. I know it is possible to do the same on RPG Maker, but when I got to the actual planning-the-game part, I couldn't think of why such system would exist in the story.
I find job systems to be very fun in a gameplay perspective, since I love to customize my characters in every way I can. But when actually making the world building and story writing, I prefer to avoid putting things in the game "just because it's cool". Or at least justify why this mechanic exists in the world.
So I started looking on the internet for videos or articles talking about job systems and how they relate to the world building of the games, but I ended up not finding anything useful.
TL;DR, do you have any helpful information on what's the impact of job-change systems in a game, how it can make sense in the story, or any interesting articles about how it is used in other systems?
I find job systems to be very fun in a gameplay perspective, since I love to customize my characters in every way I can. But when actually making the world building and story writing, I prefer to avoid putting things in the game "just because it's cool". Or at least justify why this mechanic exists in the world.
So I started looking on the internet for videos or articles talking about job systems and how they relate to the world building of the games, but I ended up not finding anything useful.
TL;DR, do you have any helpful information on what's the impact of job-change systems in a game, how it can make sense in the story, or any interesting articles about how it is used in other systems?


