- Joined
- Aug 29, 2020
- Messages
- 1
- Reaction score
- 0
- First Language
- English
- Primarily Uses
- RMMV
Hi everyone,
Been searching everywhere for a plugin to have the battles take place on the map instead of a seperate battle screen.
The most perfect plugin is Victor Engine's Map Turn Battle (https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/map-turn-battle/) for VX Ace, but there isn't an MV equivalent.
Is there anything out there that could help achieve a battle scenario like this?
To clarify:
The existing battle system but displayed on the map, where the party forms around the enemies (which are events) based on map x, y coordinates. The party/enemies move toward and target each other with the existing animations playing as they deliver the corresponding attack, before jumping back to their pre-determined map coordinates. (Basically the VE Engine Map Turn Battle).
If not, is there a way to embed Ruby script into JS and run it through RPG Maker MV?
Thanks in advance.
Been searching everywhere for a plugin to have the battles take place on the map instead of a seperate battle screen.
The most perfect plugin is Victor Engine's Map Turn Battle (https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/map-turn-battle/) for VX Ace, but there isn't an MV equivalent.
Is there anything out there that could help achieve a battle scenario like this?
To clarify:
The existing battle system but displayed on the map, where the party forms around the enemies (which are events) based on map x, y coordinates. The party/enemies move toward and target each other with the existing animations playing as they deliver the corresponding attack, before jumping back to their pre-determined map coordinates. (Basically the VE Engine Map Turn Battle).
If not, is there a way to embed Ruby script into JS and run it through RPG Maker MV?
Thanks in advance.
Last edited:

