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Just to let anyone know about this, you WILL be credited.
Also, a lot of people probably requested this and there may be some that are completed even to the point of using events instead of scripts. If there are any, please link me to it.
What I'm looking for is a bullet system that is integrated with Yanfly's Button Common Event System and uses MP.
Gameplay example: Something of the likes of Silent Hill.
Example: If I press the 'Z' key, it will shoot a projectile. It damages the enemy when the projectile makes contact. And it uses MP every time you shoot and you can't shoot when MP is at Zero. I guess, for a better demonstration, it's like Falcao Pearl ABS Liquid for RMVXA. Except I want the capability of shooting only the projectile. http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-v3-update/
SCREENSHOTS:
That is pretty much it. A projectile system that I can use with Yanfly's Button Common Event System while using MP.
You will be credited to whoever makes it.
Thank You.
Also, a lot of people probably requested this and there may be some that are completed even to the point of using events instead of scripts. If there are any, please link me to it.
What I'm looking for is a bullet system that is integrated with Yanfly's Button Common Event System and uses MP.
Gameplay example: Something of the likes of Silent Hill.
Example: If I press the 'Z' key, it will shoot a projectile. It damages the enemy when the projectile makes contact. And it uses MP every time you shoot and you can't shoot when MP is at Zero. I guess, for a better demonstration, it's like Falcao Pearl ABS Liquid for RMVXA. Except I want the capability of shooting only the projectile. http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-v3-update/
SCREENSHOTS:
That is pretty much it. A projectile system that I can use with Yanfly's Button Common Event System while using MP.
You will be credited to whoever makes it.
Thank You.
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