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While I'm in the midst of bouncing from project to project because I can't get my head around a story idea at the minute nor am I happy with what I've done, there's one constant thing I'd like to do with the projects I'm working on:

Having visible encounters.

I know how to do it (though I may need to work out how to get the monster to approach the player when they're a certain distance away). What my problem is, and it's probably a daft question plus it might cause a bit of debate, is that I'm limited in having the sprite graphic be the same for every enemy type. I guess I could occasionally swap the sprite, but I'm having to work with the default RTP, so I haven't got much to work with and figure it's best just using one sprite.

So, I know it'd look daft, but would it bother people? It's got to be better than random encounters really. And the reason it's probably a daft comment is I've noticed that games such as Millennium and Skyborn use the same enemy sprite for encounters. Haven't seen complaints about it anyway, just the general 'oh, RPG Maker game'.

In an ideal world, I'd like to use different ones, but I'm limited because of finances and graphic design abilities (I can't draw to save my life). I've already spent a lot on DLC too. I'm also working alone, and I'd eventually like to sell whatever I make provided I feel the story and gameplay are good enough. Granted, gameplay won't be unique with me not knowing Ruby and being a writer primarily (as in fiction writing, not a programmer), though I've got Yanfly's scripts working as well as Modern Algebra's quest system. But this is beside the point, so enemy sprite thoughts for visible encounters...?

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