On-Map Enemy Encounter System(Finished!)

Discussion in 'RMVX Ace Tutorials' started by Adon, Jan 29, 2013.

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  1. sorjei

    sorjei Warper Member

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    Hello! Loving your script but I'm having a problem I can't figure out. Ocassionally the battle doesn't initiate on the first try. The ! bubble will pop up 2-3 (maybe more) before the battle finally iniates. Do you know what could be causing this? Here's a screenshot of my event setup https://www.dropbox.com/s/1j4ckburpfa0i1h/onmapencounter1.jpg
     
    #21
  2. Saltwater Croc

    Saltwater Croc Voice Actor/Frelance Composer Veteran

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    I never mentioned my kudos to you for this brilliant system... I'm definitely using this in my final game (Main project, non-contest). Great stuff!
     
    #22
  3. Valentor Denesto

    Valentor Denesto Villager Member

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    Major kudos on this! I'll be utilizing it in the future I am sure!
     
    #23
  4. BJÖRN

    BJÖRN Artist Member

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    Thanks a bunch for this. I just have a question;

    What's the license for this system? Am I allowed to use it in my to-be commercial project or is it solely for non-commercial ones?
     
    Last edited by a moderator: Feb 19, 2015
    #24
  5. Myzma

    Myzma Veteran Veteran

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    I did it, but now when the game starts, my character won't move. I have no idea what's happening. Help!
     
    #25
  6. Myzma

    Myzma Veteran Veteran

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    The battle doesn't start. It shows the exclamation bubble, but the battle won't start, what's actually happening?
     
    #26
  7. KinRyuTen

    KinRyuTen Villager Member

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    Is it possible to set it up so that however you encounter the enemies (i.e behind or form the side) that starts a preemptive strike or vice versa?
     
    #27
  8. Mindworm Jim

    Mindworm Jim Villager Member

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    I've been trying to set up some simple flying encounters and have an issue. To allow the event to pass over terrain I checked its Through box, but this means it doesn't clip the player when it hits them so the battle only initiates when the player walks into the encounter. Anyone have any thoughts for a solution?
     
    #28
  9. Nightshade

    Nightshade Veteran Veteran

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    Well this work with MV?
     
    #29
  10. shadeslayer9213

    shadeslayer9213 Warper Member

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    this is a little complicated, is there a simpler way?
     
    #30
  11. redinfinity

    redinfinity Villager Member

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    You can also try This less Complicated Tutorial
    First make 2 Switches being
    Enemy chase and Enemy die
    Start with the Enemy Event,don't turn on 1 of 2 of the Switches
    Make the Speed 3 and Frequency 3
    Set the Movement Type to Random

    Make an Event touch Event near the Enemy
    Make a Movement route Where the Enemy Event will Jump Set the X and Y to 0
    Turn off wait and make a Balloon Event and set it to Exclamation Then Turn on the Enemy chase Switch

    On the Enemy Event, Create an Event Page with the Enemy chase Event on Set the Speed to 5 and The Frequency to 5 as Well and Then Set the Movement type to Approach
    The Trigger should be set to an Event Touch or a Player Touch
    Also set the Battle to a Allow Escape Event
    In the If win Section put the Enemy die Event and Turn it On
    In the If Escape Section turn Off the Enemy Chase Event
    Make more than Two Switches so all The Enemies don't chase you at Once
     
    #31

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