On Pharmacology...

kairi_key

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What I'm wondering is...
Is there a way to separate PHA into recovery item's PHA and damage item's PHA?
Like, it would be cool if you can make an accessory that increase your efficiency on just the recovery item and another accessory for just the damage item. I'm using vxace btw. I'm not sure if this can be done in a later version yet, lol.

One way I can think of would be tinkering with scripting by making up another stats and applying it to the formula in the script, which I don't really know how to.


editted out unnecessary stuffs
 
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Kes

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It's not clear to me from the way you have phrased your post whether you are asking how to implement these ideas or asking for general comments on different ways of using PHA. Could you please post and clarify this.

Thanks.
 

kairi_key

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It's not clear to me from the way you have phrased your post whether you are asking how to implement these ideas or asking for general comments on different ways of using PHA. Could you please post and clarify this.

Thanks.
Actually, both.... sorry lol
I'll scope down to just "how-to" instead then to make it clear and easy to categorize.
 

Kes

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Thanks for the clarification. "How to...?" (implementation) questions belong in the Support forum for the engine you are using.
[mod]I am, therefore, moving this to RPGMaker VXAce.[/mod]
 

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