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- Sep 5, 2016
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So, I'm someone who likes to min-max in games, and love to be rewarded with a boss that really tests my skills and stats. most of these tend to be accessible either in new game+, or in the endgame. My current idea is to have two or three optional bosses throughout the game, which are exceptionally strong for the points in which they appear. My biggest concern for this is that it could really mess up game balance. Say, someone wants to fight these bosses, and grinds to do so. This ends up producing a severely over-leveled party, since the player would likely want to grind to stand a chance against this boss. What would you say the best option for this would be? Should I make the bosses new game+ only, where the player is likely already over-leveled to begin with, or should I drop the idea altogether?
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