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This is probably the most serious issue on my mind. (What am I doing with my life...)

A lot of games now allow for deeper character bonding, Rpgs especially. What I mean by this is, that it is not uncommon

for a game to allow you to get to know your allies better, become close friends, or even romance them.

Though it was pretty much exclusive to visual novels, having romantic/bonding relationships with characters has almost become

a staple of rpg storytelling. Especially for games with multiple endings.

Fire Emblem is the shining example of what most people would call: a Waifu Simulator.

Even games like Skyrim have had elements of this, though it was on a less grand scale.

But is that a bad thing really? To make a character become so like-able, that people actually want to ship them with 

the main character/someone else? As a writer I can think of no greater victory than creating the illusion that my mass of

pixels and text have feelings, or are "real". At the same time though, I can also see how it is shameless pandering to the

forever alone crowd of socially challenged teenage boys/girls. Fanservice for the lonely heart.

What is your thoughts on this? Does no waifu = no laifu? Or is it a sign of the coming desolation in the Rpg world?

I actually love them. Romance has always been my weakpoint. If I lose manly points for that, so be it.

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