I'm trying to make a sea monster swim around in the water. The usual way to do this is to set it on 'through' and use either a custom move route or a region-restricting script to make sure it doesn't wander onto land. Problem is, the player can't interact with it this way, plus I don't really want them to be able to ride the boat straight through it. In VX Ace I got around issues like this with this script, but I can't seem to find any equivalent for MV. Basically, is there a way I can set an event so that it can move on water, but can still collide with the player?