Here's another snippet that has been asked for over and over again but never get addressed as far as i am concern.
When someone asked for a script to let events move on water, the answer they get is:
Set the event to "through", then get a script to restrict the event movement to regions.
Not really a smart way and a lot of work just to get some events to work on water.
Well, here's a snippet that let any event(s) with <water> tag in their name move normally on water like your ship/boat do, and trigger like any other events.
Force Move routes/Random Movement/Chase, all works just like before, the only difference will be, these events
can only move on water.
Features:
Events that moves/acts in water.
How it works:
[1] Script itself is plug and play, simply put it anywhere in between Material and Main
[2] Put <water> as a tag in the event's name to make it moveable in water.
Compatibility:
This snippet is unlikely to conflict with other scripts unless they modify the event passage.
Simply put this snippet below that script when that happens.
Terms of Use:
Feel free to use in both free/commercial project.
Get the Script here:
#==============================================================================# ■ Meow Face Water Events#------------------------------------------------------------------------------# Create on water only events#==============================================================================# How to Use:# [1]Plug & Play, Put this script below Material and above Main# [2]Put <water> in the event name you wish to place on water.#==============================================================================class Game_Event < Game_Character #-------------------------------------------------------------------------- # ○ Alias method #-------------------------------------------------------------------------- alias mf_wevent map_passable? unless $@ def map_passable?(x, y, d) return $game_map.ship_passable?(x, y) if @event.name.include?('<water>') return mf_wevent(x, y, d) endend
UPDATES:
07-09-2015 Released
10-09-2015 Modified the alias method to overcome the compatibility issue.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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