One man. One Project. A lot of questions. >;3

SocialToast

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Hey everyone. I am SocialToast. Nice to meet you.

Now that we have the greeting stuff out of the way...

I'd like to start by saying that lately I have started making my very own RPG game. I'm working on the project by myself, it's a lot of work, and there are a lot of things I do not know how to do. Don't get me wrong, there are a lot of things I do know how to do, but certain things excluded. I'm an amateur I'd say. Not a "noob."

So first lets start by saying this: I KNOW NOTHING ABOUT CODING.

So here are my first few questions for you RPG Maker VX Ace professionals. :3

1. Character A is an average character in the beginning, but after a certain event I want him to become immune to death. I know I could just make him resisted to the state of Death from the start, but if the player has character A's health drop to zero before the event happens, well it'll just look unprofessional. So I'd like to make him immune to the state of death AFTER said event. How do I do this?

2. I kind of want an introductory to play before the Player is able to play the game. Do I gotta have an event play a movie? Like... An animation that I will initially have to create?.. 

3. How to make a character that isn't an "Actor" look dead on the floor? :D

That's all I'll ask for now.

Any help would be greatly appreciated.

Please no mean comments.

THANKS. BYE. <3
 

The Prince of Sarcasm

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to question three, just make an event with a "damaged" graphic. Whem choosing you event graphic scroll dow till you come to the tab labeled damaged, then pick who you want to use. Make sure to check direction fix when you are done.
 

Andar

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Those questions are rather basic, so I suggest to follow the link in my signature and at least play the sample games and the variables guide linked there, it will help you a lot.


1) there are several ways to do that, depending on what you want for other things.


Without scripting, it would probably be easiest to duplicate the actor's class, give the new class the additional feature "resist death" and then use the event command change class at that point (you might have to be tricky and use variables to store XP to prevent a level change on class change).


With scripting, you could either look for a dynamic feature script (adding the feature directly) or for a permanent state script (adding the resist by special state that will not be removed by death)


2) Most users make an introduction by cutscene before allowing the player to take control. That's one reason why I referred you to the sample games, Crysalis gives you an example how to do that.


3) Events


They can use any sprite and pretend to be NPCs or decorations or actors or anything else.
 

Shaz

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1) At the point in the game where you want them immune to death, just add a state to the actor that has resistance to death set up in the features.
 

SocialToast

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to question three, just make an event with a "damaged" graphic. Whem choosing you event graphic scroll dow till you come to the tab labeled damaged, then pick who you want to use. Make sure to check direction fix when you are done.
The problem with that is that the character is not an "Actor." "Actors" are the ones with the damaged graphics, but this is a custom generated character. So it does not have a damaged graphic? So would I end up having to make one?

Those questions are rather basic, so I suggest to follow the link in my signature and at least play the sample games and the variables guide linked there, it will help you a lot.

2) Most users make an introduction by cutscene before allowing the player to take control. That's one reason why I referred you to the sample games, Crysalis gives you an example how to do that.
I understand that they're probably basic things, but remember that I'm only one guy working on what just might be a pretty long (hopefully good and worthplaying RPG), and I don't necessarily have all the time to be reviewing tutorials and such. That is why I am quickly asking questions when I can. If they are basic questions. That's better for me. Easier to answer for you, quicker to understand for me, and easy to learn in RPG Maker VX Ace.

Now, as for question 2. I already know about making a custscene like that, but what I basically want is a dark screen, some custom bubbles reading out the intro, and then the camera slowly sliding downward to the instance where the play takes over (some music in there wouldn't be too bad either). I hope that makes sense the way I said it?.. xD;

1) At the point in the game where you want them immune to death, just add a state to the actor that has resistance to death set up in the features.
OH MY GOD. Why didn't I think of this!? I forgot I could do that. Thanks. :D
 

mlogan

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The problem with that is that the character is not an "Actor." "Actors" are the ones with the damaged graphics, but this is a custom generated character. So it does not have a damaged graphic? So would I end up having to make one?

Yes, you will have to create your own damaged graphic for a custom character or have someone else do it for you.

I understand that they're probably basic things, but remember that I'm only one guy working on what just might be a pretty long (hopefully good and worthplaying RPG), and I don't necessarily have all the time to be reviewing tutorials and such. That is why I am quickly asking questions when I can. If they are basic questions. That's better for me. Easier to answer for you, quicker to understand for me, and easy to learn in RPG Maker VX Ace.

Most of us are only one guy or gal working on our projects. Most of us have limited time - jobs, families, school, etc. We have all had to start at the beginning, with the basics and learn. We have all had to read/watch/listen to tutorials, spend what feels like endless amounts of time searching for answers, playing with a single event for a long time only to realize the whole event won't work because we forgot to set the self-switch. My point is, we've all been in your shoes and did not have someone spoonfeed us all the answers because we don't want to be bothered to spend a bit of time at least trying to learn before we ask questions. Every time you don't feel like wasting your precious time learning something on your own, it is time away from our families, our projects, our lives, that you are asking to be sacrificed.

I realize this probably comes across as pretty harsh - it's one of the hazards of the internet, because it is not said harshly at all - just realistically. You will go much further here and receive much more help if you don't act as if your time is more valuable than ours.
 
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SocialToast

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Most of us are only one guy or gal working on our projects. Most of us have limited time - jobs, families, school, etc. We have all had to start at the beginning, with the basics and learn. We have all had to read/watch/listen to tutorials, spend what feels like endless amounts of time searching for answers, playing with a single event for a long time only to realize the whole event won't work because we forgot to set the self-switch. My point is, we've all been in your shoes and did not have someone spoonfeed us all the answers because we don't want to be bothered to spend a bit of time at least trying to learn before we ask questions. Every time you don't feel like wasting your precious time learning something on your own, it is time away from our families, our projects, our lives, that you are asking to be sacrificed.

I realize this probably comes across as pretty harsh - it's one of the hazards of the internet, because it is not said harshly at all - just realistically. You will go much further here and receive much more help if you don't act as if your time is more valuable than ours.
WHOA. Okay. Let me just start off by saying that in no way did I mean to sound like this. It's just a natural thing. Trust me. People who know me understand. I only SOUND like an rear end in a top hat. I'm not actually an rear end in a top hat... xD; I'm merely saying that (warning: Probably about to sound like an rear end in a top hat again. Please forgive me) it'd be beneficial for others to give me the quick answers to things then me spending a ton of time looking through each and every tutorial on how to do everything. I'm not demanding that my questions be answered, I'm simply asking, and hoping someone out there is kind enough to share their knowledge with me. My time is not more precious than theirs, infact I see everyone as equals in all standards. Despite them knowing more than I do, or if they perhaps have more time? If you (and or others) have taken the time to go through those tutorials, and you completed or are completing projects without being "spoon fed" answers. I respect that. You are a very (are very) inniciated hard working people with... ... I forgot the word... Perseverance?... I don't know. I can't remember. The point is that I respect you, in no way is your time any less important than mine, and I'm honestly just asking for advice that DOESN'T have to be given to me. I'm just trying to go for what is quick and convenient. If perhaps you don't like this, or don't agree with it. Well, that's your opinion, and it's okay for you to have that opinion, but please don't make it an issue. Thank you.
 

RyokuHasu

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... We have all had to read/watch/listen to tutorials, spend what feels like endless amounts of time searching for answers...
Well, not EVERYONE, some people do actually learn the majority of it with no help and no tutorials. But this is only for rare special cases.
 
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Ashton

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First off, I fully understand where your coming from - I have limited time too (and in my case a lot of experience with game engines over the years, and some scripting experience) so tutorials tend to be anywhere form 20%-80% time sinks for me too. (keep in mind you can just fast-forward through the repetitive parts) but you'll still learn new things that will help later. (I HIGHLY HIGHLY recommend the Youtube series "Tutorial Town"- the narrator explores a lot of different methods for doing things, some of which are hidden in sub-sub-sub menus that you'll never find on your own.)

As for your original questions:

Two ways to do this, As stated you can simply add a permanent state (in default RPGM it's called "Immortal") or if you want a scene where the character dies then comes back, you can use battle events (there's a thread about "make stimulant auto-revive item" or such) or you can use script (Yanfly's "Death Event" script is my favorite option for this)

Yes, you'll have to change your character sprite. If you want the Quick-and-dirty method, just rotate the image for walking left/right so the character is lying on their back, then erase their eyes and put Xs there for an X_X face. (Keep in mind if your going to use an animated battle system (which I'm guessing is why you need this) then you'll need to follow a specific format for the sprites.

As for cutscenes, they can be done using events - show-texts for dialogue and "change move rout" for movement. You can also use the "show balloon animation" here to show exclamation balloons or such. (Though if you have the time and talent to do a FMV intro, then you absolutely should!)

EDIT:

Also, if your going to be doing scripts, I recommend you read over some basic scripting tutorials so you can easily edit them. You don't need to master a programming language, just learn how variables work and operators like >=, ==, etc so you can make minor edits.
 
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