This game was made in about 30 hours of work total. It constitutes a single map and a single event. It's a D&D Narrative style Boss Battle rush. I hope you enjoy it, it should only take you 15 minutes or so to beat it.
I present you my disappointment: Buy Milk for Mummy!
Engine: RPGMaker MV
Map used: 1 (J0pac's Freebies)
Events: 10 Variables: 8 Switches: 2
Plugins used:
Yanfly Core Engine: for game'a resolution size, title image scale, item max. quantity. Yanfly Message Core: for font size Yanfly Message Pack1: for text position Yanfly Message Text Speed: to lower text speed Galenmareth's Preload Manager: For preload resources Nebula Games's Wolf Menu: for smaller main menu layout
Audio:
Titlescreen: Theme2 BGM: Birds SE from Pocket SE
My game, Demur, has now been released! You can't hear anything, but I'm giving myself a pat on the back for learning all I did by participating in this event. Thank you for not making the event time sensitive.
Here's my submission for the One Map Challenge. I didn't know what to call it so I just titled it Wilson
I'm working on more robust projects that are much more complex but this is just my sad excuse to say I made something using XP. I do a lot of procrastination when it comes to Game Projects because there's just so much to do and it can become overwhelming at times when you don't manage it properly. Take this submission for example, it's one scene only and yet took hours to do. I'm happy to say it's finished and hope this gets my butt in gear for my bigger projects.
It's very short and very dumb and I would barely call it a game.
Since we're doing some stats...
Maps: 1
Events: 5
Common Events: 0
Variables: 0
Switches: 1
Engine: XP
I'm sure there's probably a lot more I can do to make the project smaller and more efficient. But that wasn't the point. Getting it out there was the goal.
First RMMZ submission? Anyway, I threw this together initially just to see exactly how good (or terrible) the default RMMZ battle engine was, and I was pleasantly surprised. So, I figured why not polish it up a bit (that took most of the time I spent on it!) and submit it?
Basically, it's just a strategy-based and rather challenging (but hopefully enjoyable!) boss rush:
Okay so elements are important, but there's no Libra skill. So here's that:
Fight 1
Elements are irrelevant here
Fight 2
Stormcrow: Immune to Thunder. Perfect physical evasion
Unicorn: Immune to Light. Almost immune to magic attacks
Arctic Wolf: Immune to Ice. Vulnerable to Fire
Fight 3
Phoenix: Immune to Fire, Light, Earth. Resistant to Wind. Vulnerable to Ice, Water, Dark
Shadow Dragon: Immune to Dark. Resistant to Fire, Ice, Thunder, Water, Earth, Wind. Vulnerable to Light
Fight 4
Lumia I & II: Immune to Light. Vulnerable to Dark
Lumia III: Immune to Dark, Vulnerable to Light
Fire Crystal: Immune to Fire. Resistant to Wind. Vulnerable to Ice, Water
Wind Crystal: Immune to Wind. Resistant to Earth. Vulnerable to Fire, Thunder
Earth Crystal: Immune to Earth. Resistant to Water. Vulnerable to Wind, Ice
Water Crystal: Immune to Water. Resistant to Fire. Vulnerable to Earth, Ice
Tips
Maintaining buffs and debuffs is extremely important. Don't slack.
Lumia's crystals are arranged in a clockwise order, where a given crystal is weak to the element of whatever crystal comes before it in said order.
Save limit break skills (Flareja, Curada, Purgatorial Abyss, and Meteor) until you really need them--either for healing, burst damage, or to briefly disable something dangerous. TP resets after each fight though, so keep that in mind too.
Everyone is fully recovered after each battle.
Watch your MP and guard for a turn or two if you're running low instead of letting yourself run out completely.
Phase 3 of the final boss is absolutely brutal, but winnable. Don't give up and be prepared going into it.
1 map
7 map events
2 common events.
2 switches
1 variable
6 items.
1 weapon
0 plugins
3 pieces of music written by me for the game
980 tiles
5 monsters
1 fishing mini game that I am unreasonably proud of.
The game is a rather simple ordeal of waking up in Noe Moor (anagram of "one room") manor and going out through the door. To do so, you must find and defeat four specific monsters, play a mini game, and solve a riddle. It takes me roughly 20 minutes to play through. I imagine that playing it blind will add 10 - 15 minutes of playing time.
I'm actually not a game maker, but a musician, and I mainly make games to have a backdrop for my music, so I apologise if it's very badly made.
I actually forgot this challenge was still going when I made this, it's based off a conversation on my profile. It's very short but it does only use one map!
The world is going to end in 30 Seconds, our only hope is Priscilla and a fairy Time Manipulation powers. Heavily inspired by "Half-Minute Hero"
I thought the simplicity of it would allow me to do multiple levels, and it might still be possible, but I was only able to squeeze out one level within the limitations. There are technically 'interiors', but it's all on the same map.
This was a good way to test out MZ and it's launch plugins. Glad I gave this challenge another go.
7 Events
3 Common Events
6 Switches
6 Variables (Albeit I had to use VisuStella's Self-Variables)
Edit: Since the file size is a little large considering the game's length, I uploaded a Browser Version of the game on Itch.io.
SYNOPSIS CHARACTERS SCREENSHOTS CREDITS DOWNLOAD LINK ♡ FANART♡ Thank you so much to these users for their amazing fanart! :kaoluv: **Update 1** Fixed some bugs and typos. Thank you everyone for your feedback. :) **Update 2** Game is now available to download on Itch.io...
forums.rpgmakerweb.com
Events: 9
Common Events: 1
Switches: 4
Variables: 2
Also if you guys want me to expand on this simple idea with more levels antagonist traps? etc. Feel free to let me know. Its just a simple maze game right now.
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
www.mediafire.com
Warning: Flashing lights and loud stuff for headphone users.
It’s very short, not really a game but more of an atmospheric cutscene. I wanted to do a psychological alien horror, so here is my attempt.
There is fullscreen functionality by pressing F5.
wanted the player's current mood to affect different things in game and not just battle. but as far as battle goes, different moods will determine the overall difficulty of battle ranging from easy to manic. but outside of battle, certain NPCs, will have different things to say to you depending on your mood.
Alright... almost there... almost got it... almost finished... almost a homeowner. It's been a busy ride, and all of my resources are nearly drained. My income/expense ratio is about to be 1:1. It is time to strategize, to formulate a plan to ease the burdens. I propose an increase in income. Partner proposes... having a baby?
You know, for someone having a degree in accounting, she sure doesn't consider expenses...
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