One Map Game Challenge Submissions

Driftwood Gaming

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This game was made in about 30 hours of work total. It constitutes a single map and a single event. It's a D&D Narrative style Boss Battle rush. I hope you enjoy it, it should only take you 15 minutes or so to beat it.
 
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Elliott404

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I present you my disappointment: Buy Milk for Mummy!
Engine:
RPGMaker MV

Map used: 1 (J0pac's Freebies)

Events: 10
Variables: 8
Switches: 2

Plugins used:
Yanfly Core Engine:
for game'a resolution size, title image scale, item max. quantity.
Yanfly Message Core: for font size
Yanfly Message Pack1: for text position
Yanfly Message Text Speed: to lower text speed
Galenmareth's Preload Manager: For preload resources
Nebula Games's Wolf Menu: for smaller main menu layout

Audio:
Titlescreen:
Theme2
BGM: Birds SE from Pocket SE

Download Here
EDIT:
Added Mac, and Linux versions
 
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Kupotepo

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Dreamcrusher: Ego

A very short game with Harold as Main Actor and you walk with the dice rolling.


Engine: RPGMaker MV
Plugins used: None

Map: 1
Events: 10
Variables: 1
Switches: 0 [I used self-switch lol]

Here is the link: Download
EDIT: Added Mac, and Linux versions right now.
 
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Ilithianeae

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akoniti

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Run Wrix Run is a brief action quest set in a lava cave.

- 9 Events
- 2 Switches
- 1 Item
- 0 Variables
- 1 fast Elf

Click Wrix to check it out! :

Wrix_smoller.png
 
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MerlinCross

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Heart of a Golem tries to tell a story with 2 endings depending on if you find all the things. Could use some work.

RPGMakerMV
1 map
10 events on the map
7 switches + 5 Variables (Do Self Switches count?)

Over here
 

Kupotepo

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@MerlinCross, not the self switches are not counting. @Touchfuzzy answered in One Map Challenge conversation thread.
 

KakonComp

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My game, Demur, has now been released! You can't hear anything, but I'm giving myself a pat on the back for learning all I did by participating in this event. Thank you for not making the event time sensitive.

Here are the stats:
  • Maps: 1
  • Events: 9
  • Common Events: 1
  • Variables: 4
  • Switches: 5

And here be the thread to download me game: https://forums.rpgmakerweb.com/index.php?threads/one-map-challenge-game-demur.125274/

I hope people enjoy it as much as I did making it. :LZSproud:
 

Xane

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Here's my submission for the One Map Challenge. I didn't know what to call it so I just titled it Wilson
I'm working on more robust projects that are much more complex but this is just my sad excuse to say I made something using XP. I do a lot of procrastination when it comes to Game Projects because there's just so much to do and it can become overwhelming at times when you don't manage it properly. Take this submission for example, it's one scene only and yet took hours to do. I'm happy to say it's finished and hope this gets my butt in gear for my bigger projects.

It's very short and very dumb and I would barely call it a game.

Since we're doing some stats...
  • Maps: 1
  • Events: 5
  • Common Events: 0
  • Variables: 0
  • Switches: 1
  • Engine: XP
I'm sure there's probably a lot more I can do to make the project smaller and more efficient. But that wasn't the point. Getting it out there was the goal.

Anyway, it's a whopping 3mb! Enjoy! Download on Itch.io

PS: I WANT MY BADGE NOW @Touchfuzzy :kaoswt2: Please?
 

Aesica

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First RMMZ submission? :D Anyway, I threw this together initially just to see exactly how good (or terrible) the default RMMZ battle engine was, and I was pleasantly surprised. So, I figured why not polish it up a bit (that took most of the time I spent on it!) and submit it?

Basically, it's just a strategy-based and rather challenging (but hopefully enjoyable!) boss rush:

You can play it directly in the browser HERE

Just don't try to press fullscreen or it'll crash. :( Anyway, stats:
  • Maps: 1 obviously, and there's not much to it.
  • Events: 9 map, 0 common
  • Switches: 1
  • Variables: 0
Extra personal-challenge stuff, because I wanted to see how good RMMZ was out of the box:
  • Items: 0
  • Weapons: Default DB, however many that is
  • Armors: Also Default DB, plus 1 I added for the protagonist
  • Plugins: 1, and all it does is fix the battler positioning bug in widescreen views)
  • JS tricks: 1, and its just to enable auto-dash when starting a new game to save you the trouble of doing it yourself.
So yay, I finished something! If this even counts...

Here's the link again

Okay so elements are important, but there's no Libra skill. So here's that:

Fight 1
  • Elements are irrelevant here
Fight 2
  • Stormcrow: Immune to Thunder. Perfect physical evasion
  • Unicorn: Immune to Light. Almost immune to magic attacks
  • Arctic Wolf: Immune to Ice. Vulnerable to Fire
Fight 3
  • Phoenix: Immune to Fire, Light, Earth. Resistant to Wind. Vulnerable to Ice, Water, Dark
  • Shadow Dragon: Immune to Dark. Resistant to Fire, Ice, Thunder, Water, Earth, Wind. Vulnerable to Light
Fight 4
  • Lumia I & II: Immune to Light. Vulnerable to Dark
  • Lumia III: Immune to Dark, Vulnerable to Light
  • Fire Crystal: Immune to Fire. Resistant to Wind. Vulnerable to Ice, Water
  • Wind Crystal: Immune to Wind. Resistant to Earth. Vulnerable to Fire, Thunder
  • Earth Crystal: Immune to Earth. Resistant to Water. Vulnerable to Wind, Ice
  • Water Crystal: Immune to Water. Resistant to Fire. Vulnerable to Earth, Ice
Tips
  • Maintaining buffs and debuffs is extremely important. Don't slack.
  • Lumia's crystals are arranged in a clockwise order, where a given crystal is weak to the element of whatever crystal comes before it in said order.
  • Save limit break skills (Flareja, Curada, Purgatorial Abyss, and Meteor) until you really need them--either for healing, burst damage, or to briefly disable something dangerous. TP resets after each fight though, so keep that in mind too.
  • Everyone is fully recovered after each battle.
  • Watch your MP and guard for a turn or two if you're running low instead of letting yourself run out completely.
  • Phase 3 of the final boss is absolutely brutal, but winnable. Don't give up and be prepared going into it.
  • Have fun. :)
 
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Eli_musicae

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Here's my submission for the challenge; all made in a single night.
Link:

1 map
7 map events
2 common events.
2 switches
1 variable
6 items.
1 weapon
0 plugins
3 pieces of music written by me for the game
980 tiles
5 monsters
1 fishing mini game that I am unreasonably proud of.

The game is a rather simple ordeal of waking up in Noe Moor (anagram of "one room") manor and going out through the door. To do so, you must find and defeat four specific monsters, play a mini game, and solve a riddle. It takes me roughly 20 minutes to play through. I imagine that playing it blind will add 10 - 15 minutes of playing time.
I'm actually not a game maker, but a musician, and I mainly make games to have a backdrop for my music, so I apologise if it's very badly made.
 
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RachelCantFocus

Bad art, Worse ideas.
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I actually forgot this challenge was still going when I made this, it's based off a conversation on my profile. It's very short but it does only use one map!

Here's the game-

maps:1
events:1
endings:4
 

Seacliff

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30-Second Priscilla
http://www.mediafire.com/file/z2y0me0k2irrc6s/30-Second_Priscilla.zip/file

The world is going to end in 30 Seconds, our only hope is Priscilla and a fairy Time Manipulation powers. Heavily inspired by "Half-Minute Hero"




I thought the simplicity of it would allow me to do multiple levels, and it might still be possible, but I was only able to squeeze out one level within the limitations. There are technically 'interiors', but it's all on the same map.

This was a good way to test out MZ and it's launch plugins. Glad I gave this challenge another go.

7 Events
3 Common Events
6 Switches
6 Variables (Albeit I had to use VisuStella's Self-Variables)

Edit: Since the file size is a little large considering the game's length, I uploaded a Browser Version of the game on Itch.io.

https://seacliff.itch.io/30-second-priscilla
 
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Nowis-337

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Here is my submission for the one map challenge and also my entry to Studio Blue's RPG Maker MZ game jam: Magnum Rider Z

Forum thread link here.
itch.io page here.

It uses:
  • 10 Map Events
  • 0 Common Events
  • 10 Variables
  • 9 Switches
 

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I'm hoping to get a call October 1. They should be fully open by then.


With this, all demo dungeon graphics are done.
Eventually I need to make animations...send help.
OcRam demo project is now available at https://ocram-codes.net !!!
mzBaseBody.png added!

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--- Mushroom ---

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Hero: Anything could eat in this place?
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