This game was made in about 30 hours of work total. It constitutes a single map and a single event. It's a D&D Narrative style Boss Battle rush. I hope you enjoy it, it should only take you 15 minutes or so to beat it.
I present you my disappointment: Buy Milk for Mummy!
Engine: RPGMaker MV
Map used: 1 (J0pac's Freebies)
Events: 10 Variables: 8 Switches: 2
Yanfly Core Engine: for game'a resolution size, title image scale, item max. quantity. Yanfly Message Core: for font size Yanfly Message Pack1: for text position Yanfly Message Text Speed: to lower text speed Galenmareth's Preload Manager: For preload resources Nebula Games's Wolf Menu: for smaller main menu layout
Titlescreen: Theme2 BGM: Birds SE from Pocket SE
My game, Demur, has now been released! You can't hear anything, but I'm giving myself a pat on the back for learning all I did by participating in this event. Thank you for not making the event time sensitive.
Here's my submission for the One Map Challenge. I didn't know what to call it so I just titled it Wilson
I'm working on more robust projects that are much more complex but this is just my sad excuse to say I made something using XP. I do a lot of procrastination when it comes to Game Projects because there's just so much to do and it can become overwhelming at times when you don't manage it properly. Take this submission for example, it's one scene only and yet took hours to do. I'm happy to say it's finished and hope this gets my butt in gear for my bigger projects.
It's very short and very dumb and I would barely call it a game.
Since we're doing some stats...
Common Events: 0
I'm sure there's probably a lot more I can do to make the project smaller and more efficient. But that wasn't the point. Getting it out there was the goal.
First RMMZ submission? Anyway, I threw this together initially just to see exactly how good (or terrible) the default RMMZ battle engine was, and I was pleasantly surprised. So, I figured why not polish it up a bit (that took most of the time I spent on it!) and submit it?
Basically, it's just a strategy-based and rather challenging (but hopefully enjoyable!) boss rush:
Okay so elements are important, but there's no Libra skill. So here's that:
Elements are irrelevant here
Stormcrow: Immune to Thunder. Perfect physical evasion
Unicorn: Immune to Light. Almost immune to magic attacks
Arctic Wolf: Immune to Ice. Vulnerable to Fire
Phoenix: Immune to Fire, Light, Earth. Resistant to Wind. Vulnerable to Ice, Water, Dark
Shadow Dragon: Immune to Dark. Resistant to Fire, Ice, Thunder, Water, Earth, Wind. Vulnerable to Light
Lumia I & II: Immune to Light. Vulnerable to Dark
Lumia III: Immune to Dark, Vulnerable to Light
Fire Crystal: Immune to Fire. Resistant to Wind. Vulnerable to Ice, Water
Wind Crystal: Immune to Wind. Resistant to Earth. Vulnerable to Fire, Thunder
Earth Crystal: Immune to Earth. Resistant to Water. Vulnerable to Wind, Ice
Water Crystal: Immune to Water. Resistant to Fire. Vulnerable to Earth, Ice
Maintaining buffs and debuffs is extremely important. Don't slack.
Lumia's crystals are arranged in a clockwise order, where a given crystal is weak to the element of whatever crystal comes before it in said order.
Save limit break skills (Flareja, Curada, Purgatorial Abyss, and Meteor) until you really need them--either for healing, burst damage, or to briefly disable something dangerous. TP resets after each fight though, so keep that in mind too.
Everyone is fully recovered after each battle.
Watch your MP and guard for a turn or two if you're running low instead of letting yourself run out completely.
Phase 3 of the final boss is absolutely brutal, but winnable. Don't give up and be prepared going into it.
7 map events
2 common events.
3 pieces of music written by me for the game
1 fishing mini game that I am unreasonably proud of.
The game is a rather simple ordeal of waking up in Noe Moor (anagram of "one room") manor and going out through the door. To do so, you must find and defeat four specific monsters, play a mini game, and solve a riddle. It takes me roughly 20 minutes to play through. I imagine that playing it blind will add 10 - 15 minutes of playing time.
I'm actually not a game maker, but a musician, and I mainly make games to have a backdrop for my music, so I apologise if it's very badly made.
The world is going to end in 30 Seconds, our only hope is Priscilla and a fairy Time Manipulation powers. Heavily inspired by "Half-Minute Hero"
I thought the simplicity of it would allow me to do multiple levels, and it might still be possible, but I was only able to squeeze out one level within the limitations. There are technically 'interiors', but it's all on the same map.
This was a good way to test out MZ and it's launch plugins. Glad I gave this challenge another go.
3 Common Events
6 Variables (Albeit I had to use VisuStella's Self-Variables)
Edit: Since the file size is a little large considering the game's length, I uploaded a Browser Version of the game on Itch.io.
F.Knight: We runs out the food! Hero: Anything could eat in this place? F.Archer: It's a bunch of Mushroom over there. I wonder it's safe to eat. F.Knight: No worries,we have to fill our inside no matter what it is.
(Hero & F.Knight Eat The Mushroom,After 10 Seconds They Collapse With Foam)