Using the variables and events I made a boss rush with randomized elements so you can start with a different class, different items to buy, and different bosses each time you start a new game because you're unable to save making them a bit challenging also use the rest of variables to bring more life to some bosses
Well, I finally did, I completed the one map challenge! And, it doubles up as a gift for Secret Santa Jam!
Having to work under such limitations helped me to keep the scale down, and I learnt a feature I never knew existed (moving events somewhere else, which came in handy).
I'll be adding voice acting to the cutscenes later, since I ran out of time for the jam, but please enjoy the voiceless V.1 version of the game for now!
Proudly developed in under an hour! . . . Well, it's just a truncated version of my first project, currently in development, so most of the work was already done. I used 1 map, 10 events, 0 variables, and 9 switches, with style! You can complete the game in less than 5 minutes!
Forging Onward SYNOPSIS One map game challenge entry! It’s a VERY simple puzzle, only a couple minutes of gameplay. Warm and heartfelt energy. You’re locked in a room with some metal and a bunch of tools. It’s your job to put the pieces together to get the door open. Nothing to do but Forge...
I've started the first steps of the final few maps that I need to make for B:ms. I haven't been able to say that in a really, really long time. It'd probably be a good idea to blog about this or something.
Question for the Mods: What am I supposed to do when I can't make a synopsis 350 words long? (for project recruitment thread) @Shaz@mlogan
The game is meant to be more on the simple side in order to be achievable so I'm a bit stuck...