Touchfuzzy

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Welcome everyone, to the ongoing One Map Game Challenge!

First of all, this isn't a contest. There are no deadlines, there is no judging, or voting. This is just a challenge. You can tackle this whenever you want, or not tackle it at all!

So, one thing I've found a lot of people have problems with is finishing games. But why? Why do they have trouble finishing? Well, the truth is, it is two things: 1. It is a whole lot easier to say than to do, and 2. They try to make a sprawling epic from the start.

Ok, I can't stop #1. But what we can look at is #2. A big thanks to @SmashArt and @hiddenone for a discussion in the status feed a while back, because this is based around a challenge they created for themselves to try to stop the Sprawl.

Make a game. You can only use 1 map. You get only 10 events (total, combining map and common), 10 variables, and 10 switches.

Plugins are allowed, but no plugins that are designed to work around these restrictions. Allowed engine: RPG Maker 2k/2k3/XP/VX/VX Ace/MV/MZ.

And remember, stick to the spirit of the rules: No simulating multiple maps using complicated tileset switching or other such tricks. Events will of course probably have to do double and triple duty, but keep it to a minimum. The point is to not sprawl and to keep your story and game tight.

There are no other rules. That is it. Finish whenever you want to, post it in the completed games section of the forums and then link it in the submission thread.

All people who complete the challenge will be rewarded with an event-badge to celebrate their participation! And who knows, I might share a few of my favorites on our social media!
 
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Guiguimu

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Seems really fun! Great idea! Does it have to be a small map or can we have it the size we want? And can we change resolution or it's all default?
I'll try to participate, especially because there is no deadline (makes life easier!).
(I love the tag btw)
 

Marston

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Well, I made a game pretty similar to Craze's "Epic Monster Dungeon Explore! 2" and basically took the idea and put my spin on it.

GUESS I WILL DO THE NEXT GAME IN THE SERIES NOW, EH!?
 

Touchfuzzy

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Map size isn't an issue (though remember the point is to not make a sprawling game), and resolution changes fit under "plugins are allowed as long as they don't try to bypass the above"
 
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I love this idea. but I wanted to try a new thing with eventing a character customisation. I suppose it would be against the rules to have a seperate map for the customisation event and then do the rest of the challenge on the other map? I'm probabaly just overthinking it now. lol. But I'll be doing this to try and get back into my game making groove!

Self switches don't count as switches though right? lol
 

Faherya

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Interesting. What about menus, title screen? Are there restrictions on the size of the resources used? Or quantity?
 

Touchfuzzy

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Self switches are part of the events themselves, so don't count for the switches restriction.

Menus and title screen do whatever, same on resources. (though once again, don't try to use this to bypass restrictions. Technically you could make as many maps as you wanted using one map using tileset switching, but that isn't the point of the challenge).
 

ts50

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Wow, I'm going to do this.
I'm going to have a detective game, where you have to talk to suspects to figure out who is the criminal in a crime. The whole game takes place in the police station. XD
So please, nobody take that idea.
And wow, that event badge sound great. (Especially since I failed to enter my game in time to get the Legend badge. :()
 

Mystic_Enigma

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Ooh! That...actually sounds doable. Maybe i'll give it a shot as well!

One thing, though. Is there a limit of how large or small the map has to be? It wouldn't be a stretch to see folks making use of as much mapping as possible and creating something huge (Not like that's a bad thing, though.)!
 
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JtheDuelist

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I'll go with no, as long as the troop events are about the fight itself, and not used to try to get around restrictions.
I was only going to use troop events for various banter between the hero and the boss mid-fight, not to get around the restriction.
 

Philosophus Vagus

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Oh I have such a great idea for this challenge. Going to spend the night storyboarding, unfortunately working out of town all week but once the weekend comes back I am going to hit the ground running with this.
 

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Just for the record you CAN use the "Exclude unused files" successfully to trim a project down seriously even if you're doing calls to various assets via plugins and such. BUT you need to do a full playtest of pretty much every option to ensure you did get every one of those other assets added in. Then I dumped the assets into a fresh copy of the project and yay it was like 400 Meg......
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If you've played Knight Shift Chapter 1 this image'll mean something to you. If not, that's also fine!
Here's a medical question for ya: Why do I start lightly coughing after I drink coffee?
Well, someone "reviewed" my game. Didn't credit me anywhere in the video and spent 2 minutes insulting it. Going to ignore that and move on.
To cut down on map lag, I've been researching how to implement a lighting layer as a single map overlay instead of a bunch of individual lights. Hopefully I'll have a screenshot soon!

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