Espurr21

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Welcome everyone, to the ongoing One Map Game Challenge!

First of all, this isn't a contest. There are no deadlines, there is no judging, or voting. This is just a challenge. You can tackle this whenever you want, or not tackle it at all!

So, one thing I've found a lot of people have problems with is finishing games. But why? Why do they have trouble finishing? Well, the truth is, it is two things: 1. It is a whole lot easier to say than to do, and 2. They try to make a sprawling epic from the start.

Ok, I can't stop #1. But what we can look at is #2. A big thanks to @SmashArt and @hiddenone for a discussion in the status feed a while back, because this is based around a challenge they created for themselves to try to stop the Sprawl.

Make a game. You can only use 1 map. You get only 10 events (total, combining map and common), 10 variables, and 10 switches.

Plugins are allowed, but no plugins that are designed to work around these restrictions. Allowed engine: RPG Maker 2k/2k3/XP/VX/VX Ace/MV/MZ.

And remember, stick to the spirit of the rules: No simulating multiple maps using complicated tileset switching or other such tricks. Events will of course probably have to do double and triple duty, but keep it to a minimum. The point is to not sprawl and to keep your story and game tight.

There are no other rules. That is it. Finish whenever you want to, post it in the completed games section of the forums and then link it in the submission thread.

All people who complete the challenge will be rewarded with an event-badge to celebrate their participation! And who knows, I might share a few of my favorites on our social media!
looks interesting, love the challenge!
 

HexMozart88

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@Espurr21 I can't speak enough positive about this challenge. The only two games I've finished in RM have been for this challenge.
 

Cuprite

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I saw someone asked about this in here before, but they didn't seem to get an answer, so question: Are we allowed to use plugins that let events activate other events' self-switches (I.E.: Event 1 turns Event 2's SS-A on)? Wanted to ask about this before I did anything cause I have an idea for this but I'm not 100% certain if it'd be doable (Probably would be, but idk). It's fine if I can't, but it's definitely a good idea to ask beforehand. Lol.
Figured doing one of these before going onto my main project fr would be a good idea. Warm-up n' stuff.

On another note, is using a picture of the map with different tiles in a location to simulate a time-shift in a cutscene cheating? I don't think it would be, cause it isn't another map both technically and literally speaking (Literally just "Here's what the this map looked like 10 years ago" to add a bit of extra context to the game's lore), but I figured I'd ask just in case.
Really hope this is allowed because the effect turned out really nice, and I wanna use it so badly. Lol.
 
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AssumedPseudonym

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 …Alright. Some basic ideas for stuff happened a couple of days ago, I have a ready-made boss fight after the BBBB (which can be reskinned and tweaked as necessary), I’ve done some event shenaniganry to see if I could pull it off (which, apparently, I can), and I have a basic map put together for prototyping.

 Let’s do this.
 

Quexp

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@Cuprite - Does this help?
Plugins are allowed, but no plugins that are designed to work around these restrictions.
I feel like it should be cool as long as there are still only 10 switches total, rather than in addition.

For your time-shift idea, that might be stretching it but that's just my opinion. My thought behind that is, to the player, it would be the same effect as if you transferred the player to the same location of another map.

@AssumedPseudonym
That was the No Map Challenge. hee-hee
 
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Cuprite

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@Cuprite - Does this help?

I feel like it should be cool as long as there are still only 10 switches total, rather than in addition.

For your time-shift idea, that might be stretching it but that's just my opinion. My thought behind that is, to the player, it would be the same effect as if you transferred the player to the same location of another map.

@AssumedPseudonym
That was the No Map Challenge. hee-hee
Tbf, with the pictures, it does have a different look than if the player was simply transferred from another map. The before images have no animation whatsoever and it can actually fade from those images to an animated overworld which, afaik, can't be done via map transfer. Honestly looks way nicer than any map transition would have imo. Lol.
This is the only thing I've fully decided on wanting that I have no idea if it'd be considered "Cheating" or not. I could see it easily going either way. .-.
But ye, I wanted to get other people's opinion on that before I got too far with the project. Idk.

(Also, I ultimately decided against the self-switch plugin. It felt kinda cheat-y. I also considered using Hidden Items for stuff but that's even more cheat-y since it's basically exactly what Switches are. Lmao)
 

Quexp

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@Cuprite - I think you made a good call on the plugin but your map idea could be okay. I really don't know. Even if it can't be used for the One Map Challenge, I'd love to see what you come up with if you use the time shifting in another project! :)
 

Cuprite

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@Cuprite - I think you made a good call on the plugin but your map idea could be okay. I really don't know. Even if it can't be used for the One Map Challenge, I'd love to see what you come up with if you use the time shifting in another project! :)
Ye, agreed tbh. Lol.
Also, the time shift thing literally only happens in the opening cutscene. Lol.
(I'm also realizing that the switch limit will prevent something I wanted, so RIP any form of non-linearity. Lol)
(Also probably getting a bit too ambitious for this challenge, but I wouldn't have had the idea in the first place if not for this challenge, so idk)
 

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thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)
Something might be coming...
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A new day for creating :)
2021 has been the runner-up for the worst year of my life. 2015 may take that title, but '21 is pushing it. Excuses really don't justify how much of a jerk I've been this year to a lot of people.

I'm sorry. I don't intend to be a jerk forever, but I'd rather back up my intent with actions, not words.

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